添加的菜单并放置在 _bgMenu上,这里是为了方便在以后添加计分或者计时label的时候可以直接加在_bgmenu上或者直接移位。
四个菜单项添加与回调函数代码
1: ////////////////////////////////////////////////////////////////////////
2: // 添加菜单项
3:
4: void GameScene::addMenu()
5: {
6: //创建四个菜单项
7: _dig = CCMenuItemImage::create("dig_button.png",
8: "digs_button.png",monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 9: "dign_button.png",monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: #f4f4f4"> 10: this,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 11: menu_selector(GameScene::MenuCallDig));
12: _flag = CCMenuItemImage::create("flag_button.png",monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 13: "flags_button.png",monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: #f4f4f4"> 14: "flagn_button.png",monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 15: this,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: #f4f4f4"> 16: menu_selector(GameScene::MenuCallFlag));
17: _exitGame = CCMenuItemImage::create("mainmenu2.png",monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: #f4f4f4"> 18: "mainmenu2_s.png",monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 19: this,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: #f4f4f4"> 20: menu_selector(GameScene::MenuCallExit));
21: _restart = CCMenuItemImage::create("restart.png",monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: #f4f4f4"> 22: "restarts.png",monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 23: this,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: #f4f4f4"> 24: menu_selector(GameScene::MenuCallRestart));
25: //用四个菜单项初始化四个菜单
26: Menu *menu = Menu::create(_dig,_flag,_exitGame,_restart,NULL);
27: //菜单项添加到_bgmenu上去会比较好还是直接添加到当前对象上,这个问题以后再说
28: _bgmenu->addChild(menu);
29: menu->setPosition(Vec2::ZERO);
30:
31: float lowWidth = _bgmenu->getContentSize().width;
32: float lowHeight = _bgmenu->getContentSize().height;
33: //设置菜单项的大小,宽度适应为窗口宽度的1/3
34: _dig->setScale(lowWidth / 3.0f / _dig->getContentSize().width);
35: _flag->setScale(lowWidth / 3.0f / _dig->getContentSize().width);
36: _exitGame->setScale(lowWidth / 3.0f / _dig->getContentSize().width);
37: _restart->setScale(lowWidth / 3.0f / _dig->getContentSize().width);
38: //设置锚点,中心点
39: _dig->setAnchorPoint(Vec2(.5f,.5f));
40: _flag->setAnchorPoint(Vec2(.5f,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 41: _exitGame->setAnchorPoint(Vec2(.5f,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: #f4f4f4"> 42: _restart->setAnchorPoint(Vec2(.5f,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 43: //设置放置的位置
44:
45: _dig->setPosition(Vec2(lowWidth * 0.25f,(lowHeight)* 0.75f));
46: _flag->setPosition(Vec2(lowWidth * 0.75f,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 47: _exitGame->setPosition(Vec2(lowWidth * 0.75f,(lowHeight)* 0.25f));
48: _restart->setPosition(Vec2(lowWidth * 0.25f,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 49: _dig->setEnabled(false);
50:
51: }
52:
53: //////////////////////////////////////////////////////////////////////////
54: // Menu Call Back
55: void GameScene::MenuCallDig(Ref*)
56: {
57: _dig->setEnabled(false);
58: _flag->setEnabled(true);
59: _toFlag = false;
60: }
61:
62: void GameScene::MenuCallFlag(Ref*)
63: {
64: _dig->setEnabled(true);
65: _flag->setEnabled(false);
66: _toFlag = true;
67: }
68:
69: void GameScene::MenuCallRestart(Ref*)
@H_767_404@ 70: {
71: Director::getInstance()->replaceScene(GameScene::scene(_customs));
72: }
73:
74: void GameScene::MenuCallExit(Ref*)
75: {
76: //Director::getInstance()->replaceScene(SelectCustoms::scene());
77: //CCDirector::sharedDirector()->end();
78: }