扫雷08 选关界面
选关界面使用cocos studio来制作
新建一个文件
SelectGame.h头文件
1: #ifndef __SELECT_GAME_H__
2: #define __SELECT_GAME_H__
3: #include "customer_define.h"
4:
5:
6: class SelectGame :public LayerColor
7: {
8: public:
9: CREATE_FUNC(SelectGame);
10: SCENE_FUNC(SelectGame);
11: bool init();
12: //回调函数
13: protected:
14: void MenuEasyCallBack(Ref*);
15: void MenuMidCallBack(Ref*);
16: void MenuHardCallBack(Ref*);
17: void MenuExitCallBack(Ref*);
18: };
19:
20: #endif // !__SELECT_GAME_H__
SelectGame.Cpp文件
1: #include "SelectGame.h"
2: #include "GameScene.h"
3: #include "cocostudio/CocoStudio.h"
4: #include "ui/CocosGUI.h"
6: using namespace cocostudio::timeline;
7:
8: bool SelectGame::init()
9: {
10: if (!LayerColor::initWithColor(Color4B(64,76,128,255))) {
11: return false;
12: }
13:
14: //从csb文件中获取图层
15: auto rootNode = CSLoader::createNode("select.csb");
16: addChild(rootNode);
17: //获取按钮,关联回调函数
18: auto easyItem = static_cast<ui::Button*>(rootNode->getChildByName("Beasy"));
19: easyItem->addTouchEventListener(CC_CALLBACK_1(SelectGame::MenuEasyCallBack,this));
20:
21: auto midItem = static_cast<ui::Button*>(rootNode->getChildByName("Bmid"));
22: midItem->addTouchEventListener(CC_CALLBACK_1(SelectGame::MenuMidCallBack,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 23:
24: auto hardItem = static_cast<ui::Button*>(rootNode->getChildByName("Bhard"));
25: hardItem->addTouchEventListener(CC_CALLBACK_1(SelectGame::MenuHardCallBack,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: #f4f4f4"> 26:
27: auto exitItem = static_cast<ui::Button*>(rootNode->getChildByName("Bexit"));
28: exitItem->addTouchEventListener(CC_CALLBACK_1(SelectGame::MenuExitCallBack,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 29: return true;
30: }
31:
32: void SelectGame::MenuEasyCallBack(Ref *)
33: {
34: Scene * scene = GameScene::scene(1);
35: Director::getInstance()->replaceScene(scene);
36:
37: }
38:
39: void SelectGame::MenuMidCallBack(Ref *)
40: {
41: Scene * scene = GameScene::scene(2);
42: Director::getInstance()->replaceScene(scene);
43: }
44:
45: void SelectGame::MenuHardCallBack(Ref *)
46: {
47: Scene * scene = GameScene::scene(3);
48: Director::getInstance()->replaceScene(scene);
@H_52_502@ 49: }
50:
51: void SelectGame::MenuExitCallBack(Ref *)
52: {
53: Director::getInstance()->end();
54: }
55: