在需要对某些图片的不规则点击区域响应事件
思路是遍历图片上的点.如果是透明区域就不响应事件
过程是在hitTest中做
可以写在基类中.如Node,我是写在Widget::Button中,并且没有完全完善,比如只做了buttonNormalRenderer的.大家可以根据思路用在其它地方.
//.h
//按钮可支持多边形,透明区域不击中 public: void setSupportPolygonTouch(bool value){ _supportPolygon = value; } protected: bool _supportPolygon;
//.cpp
//add by jj bool Button::hitTest(const Vec2 &pt) { if (!_supportPolygon || _scale9Enabled) return Widget::hitTest(pt); Vec2 nsp = this->convertToNodeSpace(pt); Rect bb; bb.size = _contentSize; if (bb.containsPoint(nsp)) { RenderTexture* render = RenderTexture::create(_buttonNormalRenderer->getContentSize().width,_buttonNormalRenderer->getContentSize().height,Texture2D::PixelFormat::RGBA8888); Sprite *sprite = static_cast<Sprite*>(_buttonNormalRenderer); Texture2D *texture = sprite->getTexture(); Sprite *tmp = Sprite::createWithTexture(texture,sprite->getTextureRect()); tmp->setVisible(true); tmp->setAnchorPoint(Vec2::ZERO); tmp->setPosition(Vec2::ZERO); render->beginWithClear(0,0); tmp->visit(); //GLubyte pColor[4]; //glReadPixels(nsp.x,nsp.y,1,GL_RGBA,GL_UNSIGNED_BYTE,&pColor[0]); render->end(); Director::getInstance()->getRenderer()->render(); Image *img = render->newImage(false); Color4B color = img->getColorAtPos(nsp.x,nsp.y); //render->saveToFile("test.png"); if (color.a || color.b || color.g) return true; } return false; }
//关键位置CCImage.h
Color4B <span style="font-family: Arial,Helvetica,sans-serif;">getColorAtPos</span><span style="font-family: Arial,sans-serif;">(float x,float y)</span> { Color4B color = { 0,0 }; int ix = (int)x - 1; int iy = (int)y - 1; unsigned char *tmp = _data; tmp += (iy*getWidth() + ix) * 4; color.r = *(tmp++); color.g = *(tmp++); color.b = *(tmp++); color.a = *(tmp++); return color; };之前有考虑用glReadPixels.不知道为什么读出来的都是0.求大神解答 原文链接:https://www.f2er.com/cocos2dx/345846.html