本来以为引擎会自带这个摇杆类,后来查了一下,Cocos2d-x里面没有,自己写了一个来试试,基本可以使用,感觉还可以,拿出来和大家分享一下,可能还有很多不足之处,请大家指出
头文件:
<pre name="code" class="cpp">
#ifndef _CONTROLLER_H_ #define _CONTROLLER_H_ #include "cocos2d.h" USING_NS_CC; class Controller : public Layer { public: bool init(); CREATE_FUNC(Controller); static Scene* createScene(); bool onTouchBegan(Touch *touch,Event *event); void onTouchMoved(Touch *touch,Event *event); void onTouchEnded(Touch *touch,Event *event); private: Point m_centerPoint; Point m_currentPoint; Point m_PlanePoint; float m_radius; Sprite* m_Sprite; Sprite* m_bgSprite; Sprite* m_plane; Size m_size; void update(float dt); EventListenerTouchOneByOne* m_listener; }; #endif
源文件:
#include "Controller.h" #include "VisibleRect.h" Scene* Controller::createScene() { auto scene = Scene::create(); auto layer = Controller::create(); scene->addChild(layer); return scene; } bool Controller::init() { m_radius = 60.0; m_size = Director::getInstance()->getWinSize(); m_PlanePoint = Vec2(m_size.width / 2,m_size.height / 2); auto bg = Sprite::create("image/background.png"); bg->setPosition(m_size.width / 2,m_size.height / 2); this->addChild(bg); m_bgSprite = Sprite::create("yellow_round.png"); m_bgSprite->setPosition(VisibleRect::leftBottom().x + m_bgSprite->getContentSize().width / 2,VisibleRect::bottom().y + m_bgSprite->getContentSize().height / 2); this->addChild(m_bgSprite,10); auto size = m_bgSprite->getContentSize(); m_centerPoint = Vec2(size.width / 2,size.height / 2); m_currentPoint = m_centerPoint; m_Sprite = Sprite::create("CloseSelected.png"); m_Sprite->setPosition(m_centerPoint); m_Sprite->setScale(1.5); this->addChild(m_Sprite,10); m_plane = Sprite::create("hero2.png"); m_plane->setPosition(m_PlanePoint); this->addChild(m_plane,10); this->scheduleUpdate(); m_listener = EventListenerTouchOneByOne::create(); m_listener->onTouchBegan = CC_CALLBACK_2(Controller::onTouchBegan,this); m_listener->onTouchMoved = CC_CALLBACK_2(Controller::onTouchMoved,this); m_listener->onTouchEnded = CC_CALLBACK_2(Controller::onTouchEnded,this); _eventDispatcher->addEventListenerWithSceneGraPHPriority(m_listener,this); return true; } void Controller::update(float dt) { m_Sprite->setPosition(m_currentPoint); //右 if (m_currentPoint.x - m_centerPoint.x > 0&&m_plane->getPosition().x+m_plane->getContentSize().width/2<m_size.width) { m_plane->setPosition(m_plane->getPosition().x + 3,m_plane->getPosition().y); m_plane->setFlipX(false); } //左 if (m_currentPoint.x - m_centerPoint.x < 0 && m_plane->getPosition().x - m_plane->getContentSize().width / 2>0) { m_plane->setPosition(m_plane->getPosition().x - 3,m_plane->getPosition().y); m_plane->setFlipX(true); } //上 if (m_currentPoint.y - m_centerPoint.y > 0 && m_plane->getPosition().y + m_plane->getContentSize().height / 2<m_size.height) { m_plane->setPosition(m_plane->getPosition().x,m_plane->getPosition().y+3); } //下 if (m_currentPoint.y - m_centerPoint.y < 0 && m_plane->getPosition().y - m_plane->getContentSize().height / 2>0) { m_plane->setPosition(m_plane->getPosition().x,m_plane->getPosition().y - 3); } } bool Controller::onTouchBegan(Touch *touch,Event *event) { auto point = touch->getLocationInView(); point = Director::getInstance()->convertToGL(point); if (ccpDistance(point,m_centerPoint) > m_radius) { return false; } else { m_currentPoint = point; } return true; } void Controller::onTouchMoved(Touch *touch,m_centerPoint) > m_radius) { m_currentPoint = ccpAdd(m_centerPoint,ccpMult(ccpNormalize(ccpSub(point,m_centerPoint)),m_radius)); } else { m_currentPoint = point; } } void Controller::onTouchEnded(Touch *touch,Event *event) { m_currentPoint = m_centerPoint; }