- 主要使用函数为:
void LoadingScene::loadedCallBack(cocos2d::Texture2D *texture);
- Director::getInstance()->getTextureCache()->addImageAsync("jiaocheng.png",CC_CALLBACK_1(LoadingScene::loadedCallBack,this));
- 主要使用函数为:
void LoadingScene::loadedCallBack(cocos2d::Texture2D *texture);
- Director::getInstance()->getTextureCache()->addImageAsync("jiaocheng.png",CC_CALLBACK_1(LoadingScene::loadedCallBack,this));