@H_502_1@ 主要使用函数为:@H_502_1@ Director::getInstance()->getTextureCache()->addImageAsync("jiaocheng.png",CC_CALLBACK_1(LoadingScene::loadedCallBack,this));@H_502_1@void LoadingScene::loadedCallBack(cocos2d::Texture2D *texture);
主要使用函数为:@H_502_1@ Director::getInstance()->getTextureCache()->addImageAsync("jiaocheng.png",CC_CALLBACK_1(LoadingScene::loadedCallBack,this));@H_502_1@void LoadingScene::loadedCallBack(cocos2d::Texture2D *texture);
Director::getInstance()->getTextureCache()->addImageAsync("jiaocheng.png",CC_CALLBACK_1(LoadingScene::loadedCallBack,this));@H_502_1@void LoadingScene::loadedCallBack(cocos2d::Texture2D *texture);