Size size = Director::getInstance()->getWinSize();
auto sprite3 = Sprite::create("4.png");
sprite3->setPosition(size.width/2,size.height/2);
this->addChild(sprite3);
auto sprite = Sprite::create("paoku00188.png");
sprite->setPosition(300,300);
this->addChild(sprite);
auto animation = Animation::create();
for (int i = 188; i <= 199; i++)
{
std::string str = StringUtils::format("paoku00%d.png",i);
animation->addSpriteFrameWithFile(str);
}
animation->setDelayPerUnit(0.05);//间隔时间
animation->setLoops(-1);//播放的次数
auto animate = Animate::create(animation);
// auto pointa = PointArray::create(10);
// pointa->addControlPoint(Point(100,0));
// pointa->addControlPoint(Point(100,100));
//auto mov = CardinalSplineBy::create(5,pointa,1);
ccBezierConfig ccbe = {Point(900,300),Point(400,400),Point(800,200)};
auto pointa=BezierTo:: create(2,ccbe);
auto act = Spawn::create(animate,nullptr);
sprite->runAction(act);
auto sprite1 = Sprite::create("CloseNormal.png");
sprite1->setPosition(100,100);
//sprite1->setVisible(false);
//sprite1->setOpacity(0);
sprite1->setAnchorPoint(Point(0,0));
this->addChild(sprite1);
//vectArray->push_back(sprite1);
for (int i = 0; i < 10; i++)
{
Point p(rand() % 960,rand() % 640);
sp2 = Sprite::create("CloseNormal.png");
sp2->setPosition(p);
this->addChild(sp2);
}
auto spt1 = Sprite::create("CloseNormal.png");
spt1->setPosition(size.width / 2,size.height / 2);
this->addChild(spt1);
auto spt2 = Sprite::create("CloseNormal.png");
spt2->setPosition(size.width / 2,size.height / 2);
this->addChild(spt2);
auto spt3 = Sprite::create("CloseNormal.png");
spt3->setPosition(size.width / 2,size.height / 2);
this->addChild(spt3);
auto spt4 = Sprite::create("CloseNormal.png");
spt4->setPosition(size.width / 2,size.height / 2);
this->addChild(spt4);
auto sprite2 = Sprite::create("CloseNormal.png");
sprite2->setPosition(100,200);
this->addChild(sprite2);
//vectArray->push_back(sprite2);
auto item = MenuItemFont::create("out",[=](Ref* f){
//淡出
auto fadeout = FadeOut::create(2);
sprite1->runAction(fadeout);
});
auto item2 = MenuItemFont::create("in",[=](Ref* f){
//淡入
auto fadein = FadeIn::create(3);
sprite1->runAction(fadein);
//auto act1 = RotateBy::create(3,-360 * 10);
});
auto item3 = MenuItemFont::create("moveBy",[=](Ref*f){
auto moveb = MoveBy::create(3,0));
sprite1->runAction(moveb);
// auto moveb = MoveTo::create(3,500));
// sprite1->runAction(moveb);
});
auto item4 = MenuItemFont::create("jumpBy",[=](Ref*f){
auto jumpb = JumpBy::create(1,Point(100,0),50,2);
//sprite1->runAction(jumpb);
//闪烁
auto blink = Blink::create(2,2);
//sprite1->runAction(blink);
auto aa = DelayTime::create(2);//间隔时间
auto sq = Sequence::create(jumpb,aa,blink,nullptr);
sprite1->runAction(sq);
});
auto item5 = MenuItemFont::create("suijiMove",[=](Ref*f){
Point p(rand()%960,rand()%640);
auto moveb = MoveTo::create(3,p);
sprite1->runAction(moveb);
});
auto item6 = MenuItemFont::create("Disappear",[=](Ref*f){
Point p(rand() % 960,rand() % 640);
auto moveb = MoveTo::create(3,p);
//sprite1->runAction(moveb);
sprite2->runAction(moveb);
auto sp1 = sprite1->getBoundingBox();
auto sp2 = sprite2->getBoundingBox();
if (sp1.intersectsRect(sp2))
{
sprite1->removeFromParentAndCleanup(true);
sprite2->removeFromParentAndCleanup(true);
}
});
auto item7 = MenuItemFont::create("DisappearTen",[=](Ref*f){
Point p(rand() % 960,rand() % 640);
//Point p1(CCRANDOM_0_1*size.width,CCRANDOM_0_1*size.height);
auto moveb = MoveTo::create(3,p);
auto act = JumpBy::create(1,Point(0,100,1);
sprite1->runAction(act);
});
auto item8 = MenuItemFont::create("back",[=](Ref*f){
auto act = MoveTo::create(1,Point(200,100));
auto act1 = DelayTime::create(1);
auto act2 = JumpTo::create(2,100),2);
//stopAction(act2);
auto sq = Sequence::create(act,act1,act2,nullptr);
sprite1->runAction(sq);
});
auto item9 = MenuItemFont::create("bingxingRun",[=](Ref* f){
auto act1 = RotateBy::create(3,-360 * 10);
//auto act1 = RotateBy::create(3,Vertex3F(0,360,0));//Vertex3F
auto act2 = ScaleBy::create(3,0.2);//放大
auto act3 = MoveBy::create(3,Point(300,0));
auto act = Spawn::create(act1,act3,nullptr);
sprite1->runAction(act);
});
auto item10 = MenuItemFont::create("fangda",[=](Ref* f){
auto act2 = ScaleTo::create(3,1.5);
auto act3 = RotateBy::create(2,360*10);
auto act4 = Spawn::create(act2,nullptr);//并行
sprite3->runAction(act4);
});
auto item11 = MenuItemFont::create("zuhe",[=](Ref* f){
SimpleAudioEngine::getInstance()->playBackgroundMusic("11.mp3");
//auto act33 = DelayTime::create(3);
auto act1 = MoveTo::create(3,100));
auto act2 = JumpTo::create(3,1);
auto act3 = RotateBy::create(3,3600));
auto Call = CallFuncN::create([](Node* node){
SimpleAudioEngine::getInstance()->playEffect("11.mp3");
});
auto act4 = Sequence::create(act1,Call,nullptr);//过程执行
auto reps = Repeat::create(act4,4);//循环动画
sprite1->runAction(reps);
});
auto item12 = MenuItemFont::create("CallFuncN",[=](Ref* f){
//水平与垂直翻转
auto fx = FlipX::create(true);
auto fy = FlipY::create(true);
auto act = Sequence::create(fx,fy,nullptr);
sprite1->runAction(act);
//动画回调
auto actMove = MoveBy:: create(2,Point(500,0));
auto actCall = CallFuncN::create([](Node* node){
node->removeFromParentAndCleanup(true);
});
auto actSque = Sequence::create(actMove,actCall,nullptr);
sprite1->runAction(actSque);
});
auto item13 = MenuItemFont::create("CallFuncNN",[=](Ref* f){
auto spt1Move = MoveTo::create(2,Point(60,40));
auto act1Call = CallFuncN::create([=](Node* node){
auto act2Call = CallFuncN::create([=](Node* node){
auto act3Call = CallFuncN::create([=](Node* node){
auto spt4Move = MoveTo::create(2,600));
spt4->runAction(spt4Move);
});
auto spt3Move = MoveTo::create(2,Point(900,600));
auto b = Sequence::create(spt3Move,act3Call,nullptr);
spt3->runAction(b);
});
auto spt2Move = MoveTo::create(2,40));
auto a = Sequence::create(spt2Move,act2Call,nullptr);
spt2->runAction(a);
});
auto act = Sequence::create(spt1Move,act1Call,nullptr);
spt1->runAction(act);
});
auto item14 = MenuItemFont::create("zhendonghua",[=](Ref* f){
});
Menu* menu = Menu::create(item,item2,item3,item4,item5,item6,item7,item8,item9,item10,item11,item12,item13,item14,nullptr);
this->addChild(menu);
menu->alignItemsVertically();
@H_
502_2@都是一些简单的动作使用,我就不具体的说明了啊 。