代码如下:
#include "HelloWorldScene.h" using namespace cocos2d; CCScene* HelloWorld::scene() { CCScene * scene = NULL; do { // 'scene' is an autorelease object scene = CCScene::create(); CC_BREAK_IF(! scene); // 'layer' is an autorelease object HelloWorld *layer = HelloWorld::create(); CC_BREAK_IF(! layer); // add layer as a child to scene scene->addChild(layer); } while (0); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { bool bRet = false; do { ////////////////////////////////////////////////////////////////////////// // super init first ////////////////////////////////////////////////////////////////////////// CC_BREAK_IF(! CCLayer::init()); ////////////////////////////////////////////////////////////////////////// // add your codes below... ////////////////////////////////////////////////////////////////////////// // 1. Add a menu item with "X" image,which is clicked to quit the program. // Create a "close" menu item with close icon,it's an auto release object. CCMenuItemImage *pCloseItem = CCMenuItemImage::create( "CloseNormal.png","CloseSelected.png",this,menu_selector(HelloWorld::menuCloseCallback)); CC_BREAK_IF(! pCloseItem); // Place the menu item bottom-right conner. pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 20,20)); // Create a menu with the "close" menu item,it's an auto release object. CCMenu* pMenu = CCMenu::create(pCloseItem,NULL); pMenu->setPosition(CCPointZero); CC_BREAK_IF(! pMenu); // Add the menu to HelloWorld layer as a child layer. this->addChild(pMenu,1); // 2. Add a label shows "Hello World". // Create a label and initialize with string "Hello World". CCLabelTTF* pLabel = CCLabelTTF::create("Hello World","Arial",24); CC_BREAK_IF(! pLabel); // Get window size and place the label upper. CCSize size = CCDirector::sharedDirector()->getWinSize(); pLabel->setPosition(ccp(size.width / 2,size.height - 50)); // Add the label to HelloWorld layer as a child layer. this->addChild(pLabel,1); // 3. Add add a splash screen,show the cocos2d splash image. CCSprite* pSprite = CCSprite::create("HelloWorld.png"); CC_BREAK_IF(! pSprite); // Place the sprite on the center of the screen pSprite->setPosition(ccp(size.width/2,size.height/2)); // Add the sprite to HelloWorld layer as a child layer. this->addChild(pSprite,0); //create render target CCRenderTexture* pRenderTexture = CCRenderTexture::create( 480,320 ); //render the target to black pRenderTexture->begin(); glDisable( GL_BLEND ); //ccDrawSolidRect( ccp( 0,0 ),ccp( 480,320 ),ccc4f( 0,255,50 ) ); ccDrawSolidRect( ccp( 0,1 ) ); glEnable( GL_BLEND ); pRenderTexture->end(); //set the render target over the scene pRenderTexture->setPosition( ccp( 240,160 ) ); addChild(pRenderTexture,2,1000 ); //render target is the sprite's texture. //set the sprite render parms. //ccBlendFunc bf = { GL_SRC_ALPHA,GL_SRC_ALPHA }; ccBlendFunc bf = { GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA }; pRenderTexture->getSprite()->setBlendFunc( bf ); setTouchEnabled(true); bRet = true; } while (0); return bRet; } void HelloWorld::menuCloseCallback(CCObject* pSender) { // "close" menu item clicked CCDirector::sharedDirector()->end(); } void HelloWorld::ccTouchesBegan(CCSet *pTouches,CCEvent *pEvent) { if(pTouches->count() == 1) { CCTouch *pTouch = (CCTouch *) pTouches->anyObject(); CCPoint location = pTouch->getLocation(); //get transparent area CCPoint ptBottomLeftCorner = ccpSub( pTouch->getLocation(),ccp( 20,20 ) ); CCPoint ptTopRightCorner = ccpAdd( pTouch->getLocation(),20 ) ); //set the area transparent CCRenderTexture* rt = (CCRenderTexture*)getChildByTag(1000); rt->begin(); glDisable( GL_BLEND ); //ccDrawSolidRect( ptBottomLeftCorner,ptTopRightCorner,50 ) ); ccDrawSolidRect( ptBottomLeftCorner,0 ) ); glEnable( GL_BLEND ); rt->end(); } } void HelloWorld::ccTouchesMoved(CCSet *pTouches,CCEvent *pEvent) { if(pTouches->count() == 1) { CCTouch *pTouch = (CCTouch *) pTouches->anyObject(); //get transparent area CCPoint ptBottomLeftCorner = ccpSub( pTouch->getLocation(),20 ) ); CCRenderTexture* rt = (CCRenderTexture*)getChildByTag(1000); rt->begin(); glDisable( GL_BLEND ); //set the render target black //ccDrawSolidRect( CCPointZero,50 ) ); ccDrawSolidRect( CCPointZero,1 ) ); //set the new area transparent //ccDrawSolidRect( ptBottomLeftCorner,50 ) ); ccDrawSolidRect( ptBottomLeftCorner,0 ) ); glEnable( GL_BLEND ); rt->end(); } } void HelloWorld::ccTouchesEnded(CCSet *pTouches,CCEvent *pEvent) { CCRenderTexture* rt = (CCRenderTexture*)getChildByTag(1000); rt->begin(); glDisable( GL_BLEND ); //ccDrawSolidRect( CCPointZero,50 ) ); ccDrawSolidRect( CCPointZero,1 ) ); glEnable( GL_BLEND ); rt->end(); }原文链接:https://www.f2er.com/cocos2dx/345253.html