1.c++:
// set touch auto eventDispatcher = Director::getInstance()->getEventDispatcher(); auto listen = EventListenerTouchOneByOne::create(); listen->onTouchBegan = CC_CALLBACK_2(SneakyJoystick::ccTouchBegan,this); listen->onTouchMoved = CC_CALLBACK_2(SneakyJoystick::ccTouchMoved,this); listen->onTouchEnded = CC_CALLBACK_2(SneakyJoystick::ccTouchEnded,this); listen->onTouchCancelled = CC_CALLBACK_2(SneakyJoystick::ccTouchCancelled,this); eventDispatcher->addEventListenerWithSceneGraPHPriority(listen,this);
2.js:
// touch cc.eventManager.addListener({ event: cc.EventListener.TOUCH_ONE_BY_ONE,swallowTouches: true,onTouchBegan: function () { console.log('began'); return true; },onTouchMoved: function () { console.log('move'); },onTouchEnded: function () { console.log('ended'); } },this);