cocos2dx3.2 从引擎中学到的一招,创建新类,构造函数和虚析构函数都应该是保护类型

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#include <iostream>

#include <vector>

using namespace std;

class Node

{

public:

static Node* create();

void autorelease();

protected:

Node();

virtual bool init();

virtual ~Node();

};


void Node::autorelease()

{

delete this;

}

Node* Node::create()

{

auto sp = new Node();

if(sp && sp->init())

{

}

else

{

delete sp;

}

return sp;

}


Node::Node()

{

}

Node::~Node()

{

cout << "the Node is destructed" << endl;

}


bool Node::init()

{

return true;

}

class Player : public Node

{

public:

static Player* create();

protected:

Player();

virtual ~Player();

virtual bool init();

};


Player::Player()

{

}

Player::~Player()

{

cout << "the player is destructed" << endl;

}



Player* Player::create()

{

auto sp = new Player();

if(sp && sp->init())

{

}

else

{

delete sp;

}

return sp;

}


bool Player::init()

{

return true;

}


int main()

{

auto sp = Player::create();

sp->autorelease();

return 0;

}

结果输出

the player is destructed

the Node is destructed

Program ended with exit code: 0

原文链接:https://www.f2er.com/cocos2dx/345142.html

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