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cocos2d-x 中文显示,
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#include "ChineseDictionary.h"
#include "iconv/iconv.h"
#pragma comment(lib,"libiconv.lib")
CCScene * ChineseDictionary::scene()
{
CCScene * s = CCScene::create();
CCLayer * layer = ChineseDictionary::create();
s->addChild(layer);
return s;
}
int ChineseDictionary::GBKToUTF8(std::string &gbkStr)
{
iconv_t iconvH;
iconvH = iconv_open("utf-8","gb2312");
if (iconvH == 0)
{
return -1;
}
const char * strChar = gbkStr.c_str();
const char ** pin = &strChar;
size_t strLength = gbkStr.length();
char* outbuf = (char*)malloc(strLength * 4);
char* pBuff = outbuf;
memset(outbuf,strLength * 4);
size_t outLength = strLength * 4;
if (-1 == iconv(iconvH,pin,&strLength,&outbuf,&outLength)){
iconv_close(iconvH);
return -1;
}
gbkStr = pBuff;
iconv_close(iconvH);
return 0;
}
bool ChineseDictionary::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(!CCLayer::init());
addChineseTTF();
bRet = true;
} while (0);
return bRet;
}
void ChineseDictionary::addChineseTTF()
{
std::string keyStr = "啊啊啊";
GBKToUTF8(keyStr);
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF * chTTF = CCLabelTTF::create();
chTTF->setString(keyStr.c_str());
chTTF->setFontName("Arial");
chTTF->setFontSize(50);
addChild(chTTF);
chTTF->setPosition(ccp(winSize.width/2,winSize.height/2));
}
原文链接:https://www.f2er.com/cocos2dx/345139.html