cocos2dx-3.0以上版本之 创建Sprite精灵的6种形式

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直接上代码

@H_301_4@Size size=Director::getInstance()->getWinSize();
@H_301_4@
@H_301_4@//常见的一种形式
@H_301_4@Sprite* sp=Sprite::create("HelloWorld.png");
@H_301_4@sp->setPosition(size.width/2,size.height/2);

@H_301_4@//截图的形式
@H_301_4@Rect r=Rect(0,160,120);
@H_301_4@auto sp1=Sprite::create("Blowfish0.png",r);
@H_301_4@sp1->setPosition(size.width/2,size.height/2);

@H_301_4@//纹理的方式创建
@H_301_4@Texture2D* text=Director::getInstance()->getTextureCache()->addImage("Cn16.png");
@H_301_4@auto sp2=Sprite::createWithTexture(text);
@H_301_4@sp2->setPosition(size.width/2+100,size.height/2);

@H_301_4@//纹理和截图结合使用
@H_301_4@Texture2D* text2=Director::getInstance()->getTextureCache()->addImage("Blowfish0.png");
@H_301_4@auto sp3=Sprite::createWithTexture(text2,r,false);
@H_301_4@sp3->setPosition(size.width/2+100,size.height/2-50);
@H_301_4@

@H_301_4@//利用.plist文件创建并且用到了帧缓存
@H_301_4@SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Blowfish0.plist");

@H_301_4@//"Fish08/normal/actor_fish_hetun02_normal_001.png" 是.plist下组成图的key,就像map的键值模式一样 这里取的是值
@H_301_4@auto frame=SpriteFrameCache::getInstance()->getSpriteFrameByName("Fish08/normal/actor_fish_hetun02_normal_001.png@H_301_4@");

@H_301_4@auto sp4=Sprite::createWithSpriteFrame(frame);
@H_301_4@sp4->setPosition(size.width/2+100,size.height/2-100);
@H_301_4@

@H_301_4@// 利用.plist文件创建,直接使用.plist中组成图的key的值
@H_301_4@SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Blowfish0.plist");
@H_301_4@auto sp5=Sprite::createWithSpriteFrameName("Fish08/normal/actor_fish_hetun02_normal_002.png@H_301_4@");
@H_301_4@sp5->setPosition(size.width/2+100,size.height/2-200);

资源文件自己寻找合适的添加进去就行了,贴上此.plist文件内容:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
@H_301_4@<key>frames</key>
@H_301_4@<dict>
@H_301_4@<key>Fish08/normal/actor_fish_hetun02_normal_001.png<@H_301_4@/key>
@H_301_4@<dict>
@H_301_4@<key>height</key>
@H_301_4@<integer>120</integer>
@H_301_4@<key>offsetX</key>
@H_301_4@<real>0.0</real>
@H_301_4@<key>offsetY</key>
@H_301_4@<real>0.0</real>
@H_301_4@<key>originalHeight</key>
@H_301_4@<integer>120</integer>
@H_301_4@<key>originalWidth</key>
@H_301_4@<integer>160</integer>
@H_301_4@<key>width</key>
@H_301_4@<integer>160</integer>
@H_301_4@<key>x</key>
@H_301_4@<integer>0</integer>
@H_301_4@<key>y</key>
@H_301_4@<integer>0</integer>
@H_301_4@</dict>
@H_301_4@<key>Fish08/normal/actor_fish_hetun02_normal_002.png@H_301_4@</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>0</integer> <key>y</key> <integer>122</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_003.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>162</integer> <key>y</key> <integer>0</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_004.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>162</integer> <key>y</key> <integer>122</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_005.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>324</integer> <key>y</key> <integer>0</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_006.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>324</integer> <key>y</key> <integer>122</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_007.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>0</integer> <key>y</key> <integer>244</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_008.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>0</integer> <key>y</key> <integer>366</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_009.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>162</integer> <key>y</key> <integer>244</integer> </dict> <key>Fish08/normal/actor_fish_hetun02_normal_010.png</key> <dict> <key>height</key> <integer>120</integer> <key>offsetX</key> <real>0.0</real> <key>offsetY</key> <real>0.0</real> <key>originalHeight</key> <integer>120</integer> <key>originalWidth</key> <integer>160</integer> <key>width</key> <integer>160</integer> <key>x</key> <integer>162</integer> <key>y</key> <integer>366</integer> </dict> </dict> <key>Metadata</key> <dict> <key>format</key> <integer>0</integer> <key>realTextureFileName</key> <string>Blowfish0.png</string> <key>size</key> <string>{512,512}</string> <key>textureFileName</key> <string>Blowfish0.png</string> </dict> <key>texture</key> <dict> <key>height</key> <integer>512</integer> <key>width</key> <integer>512</integer> </dict> </dict> </plist>

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