废话不说,直接上代码:
头文件
- class Player : public CCObject
- {
- public:
- Player();
- ~Player();
- void updatePkWeiZhi();//设置牌的位置
- private:
- CC_SYNTHESIZE(bool,m_isDiZhu,IsDiZhu);//是否为地主
- CC_SYNTHESIZE(bool,m_isCall,Call);//是否已叫地主
- CC_SYNTHESIZE(int,m_iCallNum,CallNum);//叫地主的分数
- CC_SYNTHESIZE(CCArray*,m_arrPk,ArrPk);//手里拥有的扑克牌
- CC_SYNTHESIZE(CCPoint,m_point,Point);//牌在桌面的初始位置
- CC_SYNTHESIZE(int,m_iPlayerClass,PlayerClass);//玩家种类:0为玩家,1为电脑,2为显示的三张牌,3为玩家要出的牌,4为电脑1要出的牌,5为电脑2要出的牌
- std::vector<PaiXing> m_vecPX;//保存牌型
- CC_SYNTHESIZE(bool,m_isOutPk,IsOutPk);//玩家是否出牌true:出 false:不出
- };
源文件
- void Player::updatePkWeiZhi(){
- CCSize size = CCDirector::sharedDirector()->getVisibleSize();
- int x,y;
- <span style="white-space:pre"> </span>//计算玩家牌和出的牌的初始位置
- if(m_iPlayerClass == 0 || m_iPlayerClass == 3)
- {
- x = size.width/2-((m_arrPk->count()-1)*pkJianJu+pkWidth)/2;
- y = m_point.y;
- }
- else if(m_iPlayerClass == 1 || m_iPlayerClass == 4 || m_iPlayerClass == 5)
- {
- x = m_point.x;
- y = m_point.y;
- }
- else if(m_iPlayerClass == 2)
- {
- x = size.width/2-(m_arrPk->count()*pkWidth+(m_arrPk->count()-1)*pkJianJu)/2;
- y = m_point.y;
- }
- int num = 0;
- CCObject* object;
- //对牌进行排序
- if(m_iPlayerClass != 3 && m_iPlayerClass != 4 && m_iPlayerClass != 5)
- for(int i=0; m_arrPk->count()!=0 && i<m_arrPk->count()-1; ++i)
- {
- for(int j=0; j<m_arrPk->count()-1-i; ++j)
- {
- Poker* pk1 = (Poker*)m_arrPk->objectAtIndex(j);
- Poker* pk2 = (Poker*)m_arrPk->objectAtIndex(j+1);
- if(pk1->getNum() < pk2->getNum())
- m_arrPk->exchangeObject(pk1,pk2);
- }
- }
- //更新位置
- CCARRAY_FOREACH(m_arrPk,object){
- Poker* pk = (Poker*)object;
- if (m_iPlayerClass == 0 || m_iPlayerClass == 3)
- {
- pk->showFront();
- pk->setPosition(ccp(x+num*pkJianJu+pkWidth/2,y));
- }
- else if(m_iPlayerClass == 1 || m_iPlayerClass == 4 || m_iPlayerClass == 5)
- {
- pk->showFront();
- if(m_iPlayerClass == 1)
- pk->showLast();
- pk->setPosition(ccp(x,y-num*pkJianJu));
- }
- else if(m_iPlayerClass == 2)
- {
- pk->setPosition(ccp(x+num*pkJianJu+num*pkWidth+pkWidth/2,y));
- }
- ++num;
- }
- //改变牌的z值或牌的触摸优先
- int i=m_arrPk->count()-1;
- CCARRAY_FOREACH(m_arrPk,object){
- Poker* pk = (Poker*)object;
- //改变z值
- if (m_iPlayerClass == 1 || m_iPlayerClass == 4 || m_iPlayerClass == 5)
- pk->setZOrder(size.height - pk->getPositionY());
- if (m_iPlayerClass == 0 || m_iPlayerClass == 3)
- pk->setZOrder(pk->getPositionX());
- //改变优先级
- /* Poker* pk1 = (Poker *)m_arrPk->objectAtIndex(i--);
- pk->setTouchPriority(pk1->getPositionX());*/
- }
- }
这个类最主要的是 updatePkWeiZhi(),它是为了把玩家手中的牌从大到小排序并居中显示。请注意最后一块代码“改变牌的z值或牌的触摸优先级”,为什么要这么做呢?这是因为牌的顺序换了之后,底下的牌有的会覆盖到另一个牌之上,改变触摸优先级也是同理。
源码请前往前三章下载!