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//GameScene.h
#include"cocos2d.h"
USING_NS_CC;
class
GameScene:
public
cocos2d::Layer
{
:
static
cocos2d::Scene*createScene();
virtual
bool
init();
onTouchBegan(Touch*touch,Event*unused_event);
CREATE_FUNC(GameScene);
private
:
//注意不能用auto关键字
Sizesize;
Sprite*sprite;
Node*node;
//模板节点
ClippingNode*clippingNode;
//被裁减的节点
};
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//GameScene.cpp
#include"GameScene.h"
USING_NS_CC;
cocos2d::Scene*GameScene::createScene()
{
auto
scene=Scene::create();
//创建一个场景
layer=GameScene::create();
//创建一个图层
scene->addChild(layer);
return
scene;
}
//初始化当前的图层
GameScene::init()
{
return
false
;
//获取屏幕大小
size=Director::getInstance()->getVisibleSize();
//autosize=Director::getInstance()->getWinSize();
//加载背景
bg=Sprite::create(
"OnePiece_1.png"
);
bg->setPosition(Vec2(size.width/2,size.height/2));
this
->addChild(bg);
target=Sprite::create(
"target.png"
);
target->setPosition(Vec2(size.width/2,size.height/2));
//target->setScale(2);
node=Node::create();
clippingNode=ClippingNode::create();
clippingNode->setStencil(node);
//设置模板
clippingNode->setInverted(
true
);
//设置底板可见
clippingNode->setAlphaThreshold(0);
//设置绘制底板的Alpha值为0
->addChild(clippingNode);
clippingNode->addChild(target);
//创建监听事件对象
listener=EventListenerTouchOneByOne::create();
//定义监听事件的回调函数
listener->onTouchBegan=CC_CALLBACK_2(GameScene::onTouchBegan,
);
//在事件分发器中注册
_eventDispatcher->addEventListenerWithSceneGraPHPriority(listener,monospace!important; border:0px!important; bottom:auto!important; float:none!important; height:auto!important; left:auto!important; line-height:1.1em!important; outline:0px!important; overflow:visible!important; position:static!important; right:auto!important; top:auto!important; vertical-align:baseline!important; width:auto!important; font-size:1em!important; min-height:inherit!important">);
;
}
GameScene::onTouchBegan(Touch*touch,Event*unused_event)
{
pos=touch->getLocation();
holeBg=Sprite::create(
"hole_effect.png"
);
holeBg->setPosition(pos);
clippingNode->addChild(holeBg);
//将弹孔添加到模板上,造成板底裁减洞口形状
hole=Sprite::create(
"hole_stencil.png"
);
hole->setPosition(pos);
node->addChild(hole);
;
}
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//GameScene.h
#include"cocos2d.h"
USING_NS_CC;
class
GameScene:
public
cocos2d::Layer
{
:
static
cocos2d::Scene*createScene();
virtual
bool
init();
CREATE_FUNC(GameScene);
private
:
//注意不能用auto关键字
Sizesize;
Sprite*sprite;
Node*node;
//模板节点
ClippingNode*clippingNode;
//被裁减的节点
};
|
//GameScene.cpp
#include"GameScene.h"
USING_NS_CC;
cocos2d::Scene*GameScene::createScene()
{
auto
scene=Scene::create();
//创建一个场景
layer=GameScene::create();
//创建一个图层
scene->addChild(layer);
return
scene;
}
//初始化当前的图层
GameScene::init()
{
return
false
;
//获取屏幕大小
size=Director::getInstance()->getVisibleSize();
//autosize=Director::getInstance()->getWinSize();
//加载背景
bg=Sprite::create(
"OnePiece_1.png"
);
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