关于覆盖问题 setZorder
#include "T03LayerZorder.h" CCScene * T03LayerZorder::scene() { CCScene * scene = CCScene::create(); T03LayerZorder * layer = T03LayerZorder::create(); scene->addChild(layer); return scene; } bool T03LayerZorder::init() { if (!CCLayer::init()) { return false; } CCSprite * man = CCSprite::create("zorder/man.png"); man->setPosition(ccp(240-40,160-20)); man->setScale(0.3); addChild(man); man->setZOrder(12); CCSprite * woman = CCSprite::create("zorder/woman.png"); woman->setPosition(ccp(240,160)); woman->setScale(0.3); addChild(woman); woman->setZOrder(10); CCSprite * another = CCSprite::create("zorder/another.png"); another->setPosition(ccp(240+40,160+20)); another->setScale(0.3); addChild(another); another->setZOrder(5); return true; }原文链接:https://www.f2er.com/cocos2dx/344021.html