1、不需要参数:
function actionEndFunc()
LuaLog("++++++++++++++++++++++++++11111111")
end
dialogBg:setScale(1/100)
local actionScale = CCScaleTo:create(0.3,1)
local callfunc = CCCallFunc:create(actionEndFunc)
local actionSequence = CCSequence:createWithTwoActions(actionScale,callfunc)
dialogBg:runAction(actionSequence)
2、传递参数:--摘自网路。
-- wrapper for callback with arguments
function callbackWithArgs(callback,args)
local params = args
local ret = function ()
-- body
callback(args)
end
return ret
end
-- performWithDelay version 2
function performWithDelay(node,callback,delay,args)
local delay = CCDelayTime:create(delay)
local callfunc = CCCallFunc:create(callbackWithArgs(callback,args)
local sequence = CCSequence:createWithTwoActions(delay,callfunc)
node:runAction(sequence)
return sequence
end
-- your callback will be simple
function changeScene(args)
-- body
local aboutGame = args.screen.create()
CCDirector:sharedDirector():replaceScene(aboutGame)
end
-- Finally,here is a usage.
performWithDelay(sceneGame,changeScene,1,{screen=aboutscreen})
参考:
http://discuss.cocos2d-x.org/t/cccallfunc-call-a-function-of-a-lua-class-instance/4043/3
原文链接:https://www.f2er.com/cocos2dx/344004.html