var TAG_SPRITE_BALL = 1; var TAG_SPRITE_USER = 2; var TAG_SPRITE_NPC = 3; var PTM_RATIO = 32; var GRABABLE_MASK_BIT = 1<<31; var NOT_GRABABLE_MASK = ~GRABABLE_MASK_BIT; var MainLayer = cc.Layer.extend({ _ball:null,_man:0,space:this._super(); var size = cc.director.getWinSize(); this._ball = new Ball(); this._ball.x = size.width / 2; this._ball.y = size.height / this.addChild(this._ball); // 左方向 var btnLeft = cc.MenuItemImage.create( res.btn_left_up,res.btn_left_down,function () { this._man.runLeft(); },this); btnLeft.x = 50; 右方向 var btnRight = cc.MenuItemImage.create( res.btn_right_up,res.btn_right_down,255); line-height:1.5!important">this._man.runRight(); },255); line-height:1.5!important">this); btnRight.x = 125; power var btnPower = cc.MenuItemImage.create( res.btn_power_up,res.btn_power_down,255); line-height:1.5!important">this._man.power(); },255); line-height:1.5!important">this); btnPower.x = 250; jump var btnJump = cc.MenuItemImage.create( res.btn_jump_up,res.btn_jump_down,255); line-height:1.5!important">this._man.jump(); },255); line-height:1.5!important">this); btnJump.x = 330; kick var btnKick = cc.MenuItemImage.create( res.btn_kick_up,res.btn_kick_down,255); line-height:1.5!important">this._man.kick(); },255); line-height:1.5!important">this); btnKick.x = 420; 暂停 var btnPause = cc.MenuItemImage.create( "res/pause.png",res/pause2.pngthis.onStop(); },255); line-height:1.5!important">this); btnPause.x = size.width - 30; btnPause.y = size.height - var menu = cc.Menu.create(btnLeft,btnRight,btnPower,btnJump,btnKick,btnPause); menu.x = 0; menu.y = 20; this.addChild(menu,10); 主角 this._man = new Footballer_cn(); this._man.flippedX = true; this._man.x = 150; this._man.y = 50; this._man.anchorX = 0.5; this._man.anchorY = 0; this._man,TAG_SPRITE_USER); this._npc = new Footballer_br(); this._npc.x = size.width - this._npc.y = this._npc.anchorX = this._npc.anchorY = this._npc,TAG_SPRITE_NPC); 球门 this._leftGoal = new Goalpost(true); this._leftGoal.x = this._leftGoal.y = this._leftGoal.anchorX = this._leftGoal.anchorY = this._leftGoal); this._rightGoal = new Goalpost(); this._rightGoal.x = size.width; this._rightGoal.y = this._rightGoal.anchorX = 1; this._rightGoal.anchorY = this._rightGoal); this._leftPower = new PowerProgress(size.width/2-15,size.height-20,128); line-height:1.5!important">1,128); line-height:1.5!important">0.5,this); this._leftPower,128); line-height:1.5!important">10); this._rightPower = 2+0,255); line-height:1.5!important">this._rightPower,128); line-height:1.5!important">10); 系统计划任务,即每帧调用update函数 this.scheduleUpdate(); 自定义计划任务 this.schedule(this.uiSchedule,128); line-height:1.5!important">1); cc.sys.dumpRoot(); cc.sys.garbageCollect(); this.initChipmunk(); return true; },onStop:function () { this._bStop = !this._bStop; if (this._bStop == true) { cc.director.pause(); } else { cc.director.resume(); } },update:function (dt) { this.space.step(dt); },uiSchedule:function () { this._time++; this._leftPower.showPower(); this._rightPower.showPower(); },initChipmunk:function() { this.space = new cp.Space(); var sprite = this.createPhysicsSprite( cc.p(cc.director.getWinSize().width/2,cc.director.getWinSize().height-50) ); this.addChild( sprite,128); line-height:1.5!important">100 ); this.addWalls(); this.space.gravity = cp.v(100); },initPhysics:function() { var space = this.space ; var staticBody = space.staticBody; var winSize = cc.director.getWinSize(); Walls var walls = [ new cp.SegmentShape( staticBody,cp.v(0),cp.v(winSize.width,128); line-height:1.5!important">0 ),0); line-height:1.5!important"> bottom top left 0) right ]; for( var i=0; i < walls.length; i++ ) { var shape = walls[i]; shape.setElasticity(1); shape.setFriction(1); space.addStaticShape( shape ); } Gravity space.gravity = cp.v(var winSize = cc.director.getWinSize(); new cp.SegmentShape( this.space.staticBody,128); line-height:1.5!important">0.8); shape.setFriction(0.1); this.space.addStaticShape( shape ); } },createPhysicsSprite:function( pos ) { var radius = var mass = 1; var body = new cp.Body(mass,cp.momentForCircle(mass,radius,128); line-height:1.5!important">0))); body.setPos( pos ); this.space.addBody( body ); var shape = new cp.CircleShape(body,128); line-height:1.5!important">0)); new cp.BoxShape( body,48,108); shape.setElasticity( 1 ); shape.setFriction( 0.1 ); this.space.addShape( shape ); var sprite = cc.PhysicsSprite.create(res.b_ball_01); sprite.setBody( body ); return sprite; },setupDebugNode:function() { debug only this._debugNode = cc.PhysicsDebugNode.create( this.space ); this._debugNode.visible = false ; this.addChild( this._debugNode ); } }); var MainScene = cc.Scene.extend({ onEnter:function () { new GameBackgroundLayer()); new MainLayer()); } });