1、CCSize:一个保存宽度和高度的类,简单不解释了
class CC_DLL CCSize { public: float width; float height; public: CCSize(); CCSize(float width,float height); CCSize(const CCSize& other); CCSize(const CCPoint& point);
CCSize& operator= (const CCSize& other); CCSize& operator= (const CCPoint& point); CCSize operator+(const CCSize& right) const; CCSize operator-(const CCSize& right) const; CCSize operator*(float a) const; CCSize operator/(float a) const;
void setSize(float width,float height); bool equals(const CCSize& target) const; };2、CCPoint:一个保存坐标和相关计算的数学类
class CC_DLL CCPoint { public: float x; float y; public: CCPoint(); CCPoint(float x,float y); CCPoint(const CCPoint& other); CCPoint(const CCSize& size);
CCPoint& operator= (const CCPoint& other); CCPoint& operator= (const CCSize& size); CCPoint operator+(const CCPoint& right) const; CCPoint operator-(const CCPoint& right) const; CCPoint operator-() const; CCPoint operator*(float a) const; CCPoint operator/(float a) const;
void setPoint(float x,float y); bool equals(const CCPoint& target) const; bool fuzzyEquals(const CCPoint& target,float variance) const; //带偏移(精度)的相等判断 inline float getLength() const { //获取向量长度 return sqrtf(x*x + y*y); }; inline float getLengthSq() const { return dot(*this); }; inline float getDistanceSq(const CCPoint& other) const { return (*this - other).getLengthSq(); }; inline float getDistance(const CCPoint& other) const { return (*this - other).getLength(); }; inline float getAngle() const { //返回向量和X轴间的角度 return atan2f(y,x); }; float getAngle(const CCPoint& other) const; inline float dot(const CCPoint& other) const { return x*other.x + y*other.y; }; inline float cross(const CCPoint& other) const { return x*other.y - y*other.x; }; inline CCPoint getPerp() const { //计算正交向量 return CCPoint(-y,x); }; inline CCPoint getRPerp() const { return CCPoint(y,-x); };
inline CCPoint project(const CCPoint& other) const { return other * (dot(other)/other.dot(other)); }; inline CCPoint rotate(const CCPoint& other) const { return CCPoint(x*other.x - y*other.y,x*other.y + y*other.x); }; inline CCPoint unrotate(const CCPoint& other) const { return CCPoint(x*other.x + y*other.y,y*other.x - x*other.y); }; inline CCPoint normalize() const { float length = getLength(); if(length == 0.) return CCPoint(1.f,0); return *this / getLength(); }; inline CCPoint lerp(const CCPoint& other,float alpha) const { //线性插值 return *this * (1.f - alpha) + other * alpha; };3、FIX_POS:宏,截取一个数在指定范围内
#define FIX_POS(_pos,_min,_max) \ if (_pos < _min) \ _pos = _min; \ else if (_pos > _max) \ _pos = _max; \4、CCTextureAtlas:纹理地图集类,继承自CCObject
class CC_DLL CCTextureAtlas : public CCObject { protected: GLushort* m_pIndices; #if CC_TEXTURE_ATLAS_USE_VAO GLuint m_uVAOname; #endif GLuint m_pBuffersVBO[2]; //0顶点,1索引 bool m_bDirty; CC_PROPERTY_READONLY(unsigned int,m_uTotalQuads,TotalQuads) CC_PROPERTY_READONLY(unsigned int,m_uCapacity,Capacity) CC_PROPERTY(CCTexture2D *,m_pTexture,Texture) CC_PROPERTY(ccV3F_C4B_T2F_Quad *,m_pQuads,Quads) public: CCTextureAtlas(); virtual ~CCTextureAtlas(); const char* description(); //获得描述信息 static CCTextureAtlas* create(const char* file,unsigned int capacity); //几个创建和初始化函数 bool initWithFile(const char* file,unsigned int capacity); static CCTextureAtlas* createWithTexture(CCTexture2D *texture,unsigned int capacity); bool initWithTexture(CCTexture2D *texture,unsigned int capacity); void updateQuad(ccV3F_C4B_T2F_Quad* quad,unsigned int index); //QUAD相关处理函数 void insertQuad(ccV3F_C4B_T2F_Quad* quad,unsigned int index); void insertQuads(ccV3F_C4B_T2F_Quad* quads,unsigned int index,unsigned int amount); void insertQuadFromIndex(unsigned int fromIndex,unsigned int newIndex); void removeQuadAtIndex(unsigned int index); void removeQuadsAtIndex(unsigned int index,unsigned int amount); void removeAllQuads(); bool resizeCapacity(unsigned int n); void increaseTotalQuadsWith(unsigned int amount); void moveQuadsFromIndex(unsigned int oldIndex,unsigned int amount,unsigned int newIndex); void moveQuadsFromIndex(unsigned int index,unsigned int newIndex); void fillWithEmptyQuadsFromIndex(unsigned int index,unsigned int amount); void drawNumberOfQuads(unsigned int n); void drawNumberOfQuads(unsigned int n,unsigned int start); void drawQuads(); void listenBackToForeground(CCObject *obj); inline void setDirty(bool bDirty) { m_bDirty = bDirty; } private: void setupIndices(); void mapBuffers(); #if CC_TEXTURE_ATLAS_USE_VAO void setupVBOandVAO(); #else void setupVBO(); #endif };5、CC_PROPERTY_READONLY:定义和获取属性的函数,简化操作
#define CC_PROPERTY_READONLY(varType,varName,funName)\ protected: varType varName;\ public: virtual varType get##funName(void);原文链接:https://www.f2er.com/cocos2dx/343807.html