1、CCMenu:菜单类,继承自CCLayerRGBA
class CC_DLL CCMenu : public CCLayerRGBA { bool m_bEnabled; //标记菜单是否接收事件 public: CCMenu() : m_pSelectedItem(NULL) {} virtual ~CCMenu(){} static CCMenu* create(); //几个创建菜单的函数 static CCMenu* create(CCMenuItem* item,...); static CCMenu* createWithArray(CCArray* pArrayOfItems); static CCMenu* createWithItem(CCMenuItem* item); static CCMenu* createWithItems(CCMenuItem *firstItem,va_list args); bool init(); //初始化相关函数 bool initWithArray(CCArray* pArrayOfItems); void alignItemsVerticallyWithPadding(float padding); //下面是和菜单对齐相关的一组函数 void alignItemsHorizontally(); void alignItemsHorizontallyWithPadding(float padding); void alignItemsInColumns(unsigned int columns,...); void alignItemsInColumns(unsigned int columns,va_list args); void alignItemsInColumnsWithArray(CCArray* rows); void alignItemsInRows(unsigned int rows,...); void alignItemsInRows(unsigned int rows,va_list args); void alignItemsInRowsWithArray(CCArray* columns); void setHandlerPriority(int newPriority); //设置处理的优先级 virtual void addChild(CCNode * child); //孩子节点处理相关函数 virtual void addChild(CCNode * child,int zOrder); virtual void addChild(CCNode * child,int zOrder,int tag); virtual void registerWithTouchDispatcher(); virtual void removeChild(CCNode* child,bool cleanup); virtual bool ccTouchBegan(CCTouch* touch,CCEvent* event); //触摸处理相关函数 virtual void ccTouchEnded(CCTouch* touch,CCEvent* event); virtual void ccTouchCancelled(CCTouch *touch,CCEvent* event); virtual void ccTouchMoved(CCTouch* touch,CCEvent* event); virtual void onExit(); //退出 virtual void setOpacityModifyRGB(bool bValue) {CC_UNUSED_PARAM(bValue);} virtual bool isOpacityModifyRGB(void) { return false;} virtual bool isEnabled() { return m_bEnabled; } //判断和设置是否混合 virtual void setEnabled(bool value) { m_bEnabled = value; }; protected: CCMenuItem* itemForTouch(CCTouch * touch); tCCMenuState m_eState; CCMenuItem *m_pSelectedItem; };2、CCLayerRGBA:继承自CCLayer和CCRGBAProtocol,颜色相关类
class CC_DLL CCLayerRGBA : public CCLayer,public CCRGBAProtocol { public: CREATE_FUNC(CCLayerRGBA);
CCLayerRGBA(); virtual ~CCLayerRGBA(); virtual bool init(); virtual GLubyte getOpacity(); virtual GLubyte getDisplayedOpacity(); virtual void setOpacity(GLubyte opacity); virtual void updateDisplayedOpacity(GLubyte parentOpacity); virtual bool isCascadeOpacityEnabled(); virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled); virtual const ccColor3B& getColor(); virtual const ccColor3B& getDisplayedColor(); virtual void setColor(const ccColor3B& color); virtual void updateDisplayedColor(const ccColor3B& parentColor); virtual bool isCascadeColorEnabled(); virtual void setCascadeColorEnabled(bool cascadeColorEnabled); virtual void setOpacityModifyRGB(bool bValue) {CC_UNUSED_PARAM(bValue);} virtual bool isOpacityModifyRGB() { return false; } protected: GLubyte _displayedOpacity,_realOpacity; ccColor3B _displayedColor,_realColor; bool _cascadeOpacityEnabled,_cascadeColorEnabled; };3、CREATE_FUNC:定义一个创建函数的宏,使编写更简便
#define CREATE_FUNC(__TYPE__) \ static __TYPE__* create() \ { \ __TYPE__ *pRet = new __TYPE__(); \ if (pRet && pRet->init()) \ { \ pRet->autorelease(); \ return pRet; \ } \ else \ { \ delete pRet; \ pRet = NULL; \ return NULL; \ } \ }4、CCMenuItem:菜单项,继承自CCNodeRGBA
class CC_DLL CCMenuItem : public CCNodeRGBA { protected: bool m_bSelected; //是否被选中 bool m_bEnabled; public: CCMenuItem() : m_bSelected(false),m_bEnabled(false),m_pListener(NULL),m_pfnSelector(NULL),m_nScriptTapHandler(0) {} virtual ~CCMenuItem(); static CCMenuItem* create(); bool initWithTarget(CCObject *rec,SEL_MenuHandler selector);
CCRect rect(); virtual void activate(); virtual void selected(); //选中 virtual void unselected(); //取消选中 virtual void registerScriptTapHandler(int nHandler); //脚本处理例程相关 virtual void unregisterScriptTapHandler(void); int getScriptTapHandler() { return m_nScriptTapHandler; }; virtual bool isEnabled(); //启用和选择相关 virtual void setEnabled(bool value); virtual bool isSelected(); void setTarget(CCObject *rec,SEL_MenuHandler selector); //设置回调函数 protected: CCObject* m_pListener; SEL_MenuHandler m_pfnSelector; int m_nScriptTapHandler; };4、tCCMenuState:菜单状态
typedef enum { kCCMenuStateWaiting,kCCMenuStateTrackingTouch } tCCMenuState;原文链接:https://www.f2er.com/cocos2dx/343804.html