1、CCMenuItemImage:图像菜单项类,继承自CCMenuItemSprite
class CC_DLL CCMenuItemImage : public CCMenuItemSprite { public: CCMenuItemImage(){} virtual ~CCMenuItemImage(){} static CCMenuItemImage* create(const char *normalImage,const char *selectedImage); //下面是四个创建方面的重载函数 static CCMenuItemImage* create(const char *normalImage,const char *selectedImage,const char *disabledImage); static CCMenuItemImage* create(const char *normalImage,CCObject* target,SEL_MenuHandler selector); static CCMenuItemImage* create(const char *normalImage,const char *disabledImage,SEL_MenuHandler selector); bool init(); //两个初始化函数 bool initWithNormalImage(const char *normalImage,SEL_MenuHandler selector); void setNormalSpriteFrame(CCSpriteFrame* frame); //精灵帧相关函数 void setSelectedSpriteFrame(CCSpriteFrame* frame); void setDisabledSpriteFrame(CCSpriteFrame* frame); static CCMenuItemImage* create(); };2、CCMenuItemSprite:精灵菜单项类,继承自CCMenuItem
class CC_DLL CCMenuItemSprite : public CCMenuItem { CC_PROPERTY(CCNode*,m_pNormalImage,NormalImage); //建立3个属性,并设置获取和设置属性函数 CC_PROPERTY(CCNode*,m_pSelectedImage,SelectedImage); CC_PROPERTY(CCNode*,m_pDisabledImage,DisabledImage); public: CCMenuItemSprite() :m_pNormalImage(NULL),m_pSelectedImage(NULL),m_pDisabledImage(NULL) {} static CCMenuItemSprite * create(CCNode* normalSprite,CCNode* selectedSprite,CCNode* disabledSprite = NULL); //3个创建函数 static CCMenuItemSprite * create(CCNode* normalSprite,SEL_MenuHandler selector); static CCMenuItemSprite * create(CCNode* normalSprite,CCNode* disabledSprite,SEL_MenuHandler selector); bool initWithNormalSprite(CCNode* normalSprite,SEL_MenuHandler selector);//初始化函数 virtual void selected(); //选中或取消 virtual void unselected(); virtual void setEnabled(bool bEnabled); //设置是否可用 protected: virtual void updateImagesVisibility(); //更新图像可见性 };3、CCAction:动作执行类,继承自CCObject
class CC_DLL CCAction : public CCObject { public: CCAction(void); virtual ~CCAction(void); const char* description(); //返回一个描述字符串 virtual CCObject* copyWithZone(CCZone *pZone); //复制区域 virtual bool isDone(void); //返回动作是否完成 virtual void startWithTarget(CCNode *pTarget); //开始 virtual void stop(void); //停止 virtual void step(float dt); //根据事件间隔执行 virtual void update(float time); //更新 inline CCNode* getTarget(void) { return m_pTarget; } //获得和设置目标 inline void setTarget(CCNode *pTarget) { m_pTarget = pTarget; } inline CCNode* getOriginalTarget(void) { return m_pOriginalTarget; } //设置和获得之前的目标 inline void setOriginalTarget(CCNode *pOriginalTarget) { m_pOriginalTarget = pOriginalTarget; } inline int getTag(void) { return m_nTag; } //设置和获得标签 inline void setTag(int nTag) { m_nTag = nTag; } public: static CCAction* create(); protected: CCNode *m_pOriginalTarget; CCNode *m_pTarget; int m_nTag; };4、两个宏:ccp和CCPointMake
#define ccp(__X__,__Y__) cocos2d::CCPointMake((float)(__X__),(float)(__Y__))
#define CCPointMake(x,y) CCPoint((float)(x),(float)(y))原文链接:https://www.f2er.com/cocos2dx/343795.html