1、CCEaseIn:继承自CCEaseRateAction
class CC_DLL CCEaseIn : public CCEaseRateAction { public: virtual void update(float time); virtual CCActionInterval* reverse(void); virtual CCObject* copyWithZone(CCZone* pZone); public: static CCEaseIn* create(CCActionInterval* pAction,float fRate); };2、CCEaseRateAction:继承自CCActionEase
class CC_DLL CCEaseRateAction : public CCActionEase { public: virtual ~CCEaseRateAction(void); inline void setRate(float rate) { m_fRate = rate; } //设置和获得速率 inline float getRate(void) { return m_fRate; } bool initWithAction(CCActionInterval *pAction,float fRate); //初始化 virtual CCObject* copyWithZone(CCZone* pZone); virtual CCActionInterval* reverse(void); public: static CCEaseRateAction* create(CCActionInterval* pAction,float fRate); protected: float m_fRate; };3、CCActionEase:继承自CCActionInterval
class CC_DLL CCActionEase : public CCActionInterval { public: virtual ~CCActionEase(void); bool initWithAction(CCActionInterval *pAction); virtual CCObject* copyWithZone(CCZone* pZone); virtual void startWithTarget(CCNode *pTarget); virtual void stop(void); virtual void update(float time); virtual CCActionInterval* reverse(void); virtual CCActionInterval* getInnerAction(); public: static CCActionEase* create(CCActionInterval *pAction); protected: CCActionInterval *m_pInner; };4、CCEaSEOut:继承自CCEaseRateAction
class CC_DLL CCEaSEOut : public CCEaseRateAction { public: virtual void update(float time); virtual CCActionInterval* reverse(); virtual CCObject* copyWithZone(CCZone* pZone); public: static CCEaSEOut* create(CCActionInterval* pAction,float fRate); };5、CCDelayTime:延时动作执行,继承自CCActionInterval
class CC_DLL CCDelayTime : public CCActionInterval { public: virtual void update(float time); virtual CCActionInterval* reverse(void); virtual CCObject* copyWithZone(CCZone* pZone); public: static CCDelayTime* create(float d); };6、CCSequence:序列,继承自CCActionInterval
class CC_DLL CCSequence : public CCActionInterval { public: ~CCSequence(void); bool initWithTwoActions(CCFiniteTimeAction *pActionOne,CCFiniteTimeAction *pActionTwo); virtual CCObject* copyWithZone(CCZone* pZone); virtual void startWithTarget(CCNode *pTarget); virtual void stop(void); virtual void update(float t); virtual CCActionInterval* reverse(void); public: static CCSequence* create(CCFiniteTimeAction *pAction1,...); static CCSequence* create(CCArray *arrayOfActions); static CCSequence* createWithVariableList(CCFiniteTimeAction *pAction1,va_list args); static CCSequence* createWithTwoActions(CCFiniteTimeAction *pActionOne,CCFiniteTimeAction *pActionTwo); protected: CCFiniteTimeAction *m_pActions[2]; float m_split; int m_last; };