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cocos2dx 点击事件分析(3),
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1、在cocos2dx 点击事件分析(2)中,我们已经从java端分析了,单手触摸和多手触摸屏幕。
num --- 1,不论单点触摸还是多点触摸,这个值都是1
ids[] --- 触摸事件的ID
void CCEGLViewProtocol::handleTouchesBegin(int num,int ids[],float xs[],float ys[])
{
CCSet set;
for (int i = 0; i < num; ++i)
{
int id = ids[i];
float x = xs[i];
float y = ys[i];
//static CCDictionary s_TouchesIntergerDict 存放手指触摸ID,每多一只手,就会产生一个新的ID
CCInteger* pIndex = (CCInteger*)s_TouchesIntergerDict.objectForKey(id);
int nUnusedIndex = 0;
// it is a new touch
if (pIndex == NULL)
{
nUnusedIndex = getUnUsedIndex();
// The touches is more than MAX_TOUCHES ?
if (nUnusedIndex == -1) {
CCLOG("The touches is more than MAX_TOUCHES,nUnusedIndex = %d",nUnusedIndex);
continue;
}
//s_pTouches 存放触摸信息,CCTouch类中,有一个m_nId的成员变量,和这里就对应nUnusedIndex
//就对应起来了
CCTouch* pTouch = s_pTouches[nUnusedIndex] = new CCTouch();
pTouch->setTouchInfo(nUnusedIndex,(x - m_obViewPortRect.origin.x) / m_fScaleX,(y - m_obViewPortRect.origin.y) / m_fScaleY);
//CCLOG("x = %f y = %f",pTouch->getLocationInView().x,pTouch->getLocationInView().y);
CCInteger* pInterObj = new CCInteger(nUnusedIndex);
s_TouchesIntergerDict.setObject(pInterObj,id);
set.adsdObject(pTouch);
pInterObj->release();
}
}
if (set.count() == 0)
{
CCLOG("touchesBegan: count = 0");
return;
}
//根据我的分析,在这里,set的set.count()值只能是1。
m_pDelegate->touchesBegan(&set,NULL);
}
-->>
void CCTouchDispatcher::touchesBegan(CCSet *touches,CCEvent *pEvent)
{
if (m_bDispatchEvents)
{
this->touches(touches,pEvent,CCTOUCHBEGAN);
}
}
-->>
//
// dispatch events
//
void CCTouchDispatcher::touches(CCSet *pTouches,CCEvent *pEvent,unsigned int uIndex)
{
//这个里面的内容,后面分析
}
验证:
cocos2dx的TestCpp例子中有个MutiTouchTest.cpp的例子,大家可以在那个例子里面打印一些信息。
下面是我添加了一些打印信息后的源码:
#include "MutiTouchTest.h"
#include "cocos2d.h"
static ccColor3B s_TouchColors[CC_MAX_TOUCHES] = {
ccYELLOW,ccBLUE,ccGREEN,ccRED,ccMAGENTA
};
class TouchPoint : public CCNode
{
public:
TouchPoint()
{
setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTextureColor));
}
virtual void draw()
{
ccDrawColor4B(m_TouchColor.r,m_TouchColor.g,m_TouchColor.b,255);
glLineWidth(10);
ccDrawLine( ccp(0,m_pTouchPoint.y),ccp(getContentSize().width,m_pTouchPoint.y) );
ccDrawLine( ccp(m_pTouchPoint.x,0),ccp(m_pTouchPoint.x,getContentSize().height) );
glLineWidth(1);
ccPointSize(30);
ccDrawPoint(m_pTouchPoint);
}
void setTouchPos(const CCPoint& pt)
{
m_pTouchPoint = pt;
}
void setTouchColor(ccColor3B color)
{
m_TouchColor = color;
}
static TouchPoint* touchPointWithParent(CCNode* pParent)
{
TouchPoint* pRet = new TouchPoint();
pRet->setContentSize(pParent->getContentSize());
pRet->setAnchorPoint(ccp(0.0f,0.0f));
pRet->autorelease();
return pRet;
}
private:
CCPoint m_pTouchPoint;
ccColor3B m_TouchColor;
};
bool MutiTouchTestLayer::init()
{
if (CCLayer::init())
{
setTouchEnabled(true);
return true;
}
return false;
}
static CCDictionary s_dic;
void MutiTouchTestLayer::registerWithTouchDispatcher(void)
{
CCDirector::sharedDirector()->getTouchDispatcher()->addStandardDelegate(this,0);
}
void MutiTouchTestLayer::ccTouchesBegan(CCSet *pTouches,CCEvent *pEvent)
{
CCLog("ccTouchesBegan++++++ %d",pTouches->count());
CCSetIterator iter = pTouches->begin();
for (; iter != pTouches->end(); iter++)
{
CCTouch* pTouch = (CCTouch*)(*iter);
TouchPoint* pTouchPoint = TouchPoint::touchPointWithParent(this);
CCPoint location = pTouch->getLocation();
pTouchPoint->setTouchPos(location);
pTouchPoint->setTouchColor(s_TouchColors[pTouch->getID()]);
addChild(pTouchPoint);
s_dic.setObject(pTouchPoint,pTouch->getID());
CCLog("ccTouchesBegan++ID++++ %d",pTouch->getID());
}
}
void MutiTouchTestLayer::ccTouchesMoved(CCSet *pTouches,CCEvent *pEvent)
{
CCLog("ccTouchesMoved++++++ %d",pTouches->count());
CCSetIterator iter = pTouches->begin();
for (; iter != pTouches->end(); iter++)
{
CCTouch* pTouch = (CCTouch*)(*iter);
TouchPoint* pTP = (TouchPoint*)s_dic.objectForKey(pTouch->getID());
CCPoint location = pTouch->getLocation();
pTP->setTouchPos(location);
CCLog("ccTouchesMoved++ID++++ %d",pTouch->getID());
}
}
void MutiTouchTestLayer::ccTouchesEnded(CCSet *pTouches,CCEvent *pEvent)
{
CCSetIterator iter = pTouches->begin();
for (; iter != pTouches->end(); iter++)
{
CCTouch* pTouch = (CCTouch*)(*iter);
TouchPoint* pTP = (TouchPoint*)s_dic.objectForKey(pTouch->getID());
removeChild(pTP,true);
s_dic.removeObjectForKey(pTouch->getID());
}
}
void MutiTouchTestLayer::ccTouchesCancelled(CCSet *pTouches,CCEvent *pEvent)
{
ccTouchesEnded(pTouches,pEvent);
}
void MutiTouchTestScene::runThisTest()
{
MutiTouchTestLayer* pLayer = MutiTouchTestLayer::create();
addChild(pLayer,0);
CCDirector::sharedDirector()->replaceScene(this);
}
1、
03-30 13:13:14.192: D/cocos2d-x debug info(22995): ccTouchesBegan++++++ 1
03-30 13:13:14.192: D/cocos2d-x debug info(22995): ccTouchesBegan++ID++++ 0
03-30 13:13:14.312: D/cocos2d-x debug info(22995): ccTouchesBegan++++++ 1
03-30 13:13:14.312: D/cocos2d-x debug info(22995): ccTouchesBegan++ID++++ 1
2、
03-30 13:13:14.773: D/cocos2d-x debug info(22995): ccTouchesMoved++++++ 2
03-30 13:13:14.773: D/cocos2d-x debug info(22995): ccTouchesMoved++ID++++ 1
03-30 13:13:14.773: D/cocos2d-x debug info(22995): ccTouchesMoved++ID++++ 0
总结:
在ccTouchesBegan函数中,即使是多点触控,每次也只会有一个触摸事件,
但是前后两个手指的触摸事件会分配不同的ID,而在ccTouchesMoved里面,
会同时传递多点触控的所有点的触摸信息。
原文链接:https://www.f2er.com/cocos2dx/343705.html