要在Cocos2d中使用Button,首先引入头文件#include "ui/CocosGUI.h" using namespace uil;
引入完毕后,就创建button。代码如下:
void btnGoodsItem(cocos2d::Ref* pSender,Widget::TouchEventType event);
void HelloWorld::btnGoodsItem(cocos2d::Ref* pSender,Widget::TouchEventType event) { if (event == Widget::TouchEventType::ENDED) { CCLOG("touch ended"); auto scene03=firstscene::createScene(); Director::getInstance()->replaceScene(scene03); } }
auto btnBuy = Button::create("CloseNormal.png","CloseSelected.png","CloseNormal.png"); btnBuy->addTouchEventListener(CC_CALLBACK_2(HelloWorld::btnGoodsItem,this)); btnBuy->setPosition(cocos2d::Vec2(97.39,29.34)); this->addChild(btnBuy); btnBuy->setPressedActionEnabled(true);这样一个Button就做好了。功能要比MenuItem要强大的多。他可以使按钮放大等功能。 原文链接:https://www.f2er.com/cocos2dx/343666.html