Cocos2d-3.x_触摸事件(单点触摸和多点触摸)

前端之家收集整理的这篇文章主要介绍了Cocos2d-3.x_触摸事件(单点触摸和多点触摸)前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
@H_502_0@<pre class="cpp" name="code">#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" USING_NS_CC; class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(HelloWorld); private: LabelTTF *pLabel; }; #endif // __HELLOWORLD_SCENE_H__
 
@H_502_0@#include "HelloWorldScene.h"

Scene* HelloWorld::createScene()
{
    auto scene = Scene::create();
    auto layer = HelloWorld::create();
    scene->addChild(layer);

    return scene;
}

bool HelloWorld::init()
{
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

	pLabel = LabelTTF::create("HelloWorld","fonts/Arial.ttf",30);
	pLabel->setPosition(visibleSize.width / 2.0,visibleSize.height / 2.0);
	this->addChild(pLabel);

	auto listener = EventListenerTouchOneByOne::create();
	listener->onTouchBegan = [](Touch *t,Event *e)
	{
		if (e->getCurrentTarget()->getBoundingBox().containsPoint(t->getLocation()))
		{
			log("onTouchBegan");
		}
		// return true;   返回真,可以让触摸回调传递到onTouchMoved和onTouchEnded
		// return false;   返回假,不可以让触摸回调传递到onTouchMoved和onTouchEnded
		return false;
	};

	listener->onTouchMoved = [](Touch *t,Event *e)
	{
		log("onTouchMoved");
	};

	listener->onTouchEnded = [](Touch *t,Event *e)
	{
		log("onTouchEnded");
	};

	Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraPHPriority(listener,pLabel);

    return true;
}
 

@H_502_0@#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" USING_NS_CC; class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(HelloWorld); private: LabelTTF *pLabel; }; #endif // __HELLOWORLD_SCENE_H__ @H_502_0@#include "HelloWorldScene.h" Scene* HelloWorld::createScene() { auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene; } bool HelloWorld::init() { if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); pLabel = LabelTTF::create("HelloWorld",visibleSize.height / 2.0); this->addChild(pLabel); // 开启多点触摸 this->setTouchEnabled(true); auto listener = EventListenerTouchAllAtOnce::create(); listener->onTouchesBegan = [](std::vector<Touch *> ts,Event *e) { log("onTouchesBegan"); }; listener->onTouchesMoved = [](std::vector<Touch *> ts,Event *e) { log("touch is moved,touch's count is %d",ts.size()); }; listener->onTouchesEnded = [](std::vector<Touch *> ts,Event *e) { log("onTouchesEnded"); }; Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraPHPriority(listener,this); return true; }

猜你在找的Cocos2d-x相关文章