Cocos2d-3.x_基本数据类型(cocos2d::Map)

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#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "Ball.h"

USING_NS_CC;


class HelloWorld : public cocos2d::Layer
{
public:
    static cocos2d::Scene* createScene();

    virtual bool init();

    CREATE_FUNC(HelloWorld);

private:

};

#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"

Scene* HelloWorld::createScene()
{
    auto scene = Scene::create();
    auto layer = HelloWorld::create();
    scene->addChild(layer);

    return scene;
}

bool HelloWorld::init()
{
    if ( !Layer::init() )
    {
        return false;
    }
    
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

	cocos2d::Map<std::string,cocos2d::__String *> map;
	map.insert("H",cocos2d::__String::create("Hello"));
	map.insert("W",cocos2d::__String::create("World"));
	map.insert("name",cocos2d::__String::create("cxm"));

	log("%s,%s,%s",map.at("H")->getCString(),map.at("W")->getCString(),map.at("name")->getCString());

    return true;
}

原文链接:https://www.f2er.com/cocos2dx/343465.html

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