Cocos2d-3.x_创建3D精灵,播放模型动画

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#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "Ball.h"

USING_NS_CC;


class HelloWorld : public cocos2d::Layer
{
public:
    static cocos2d::Scene* createScene();

    virtual bool init();

    CREATE_FUNC(HelloWorld);

private:

};

#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"

Scene* HelloWorld::createScene()
{
    auto scene = Scene::create();
    auto layer = HelloWorld::create();
    scene->addChild(layer);

    return scene;
}

bool HelloWorld::init()
{
    if ( !Layer::init() )
    {
        return false;
    }
    
	Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

	// 根据模型和纹理生成3D精灵
	auto sprite = Sprite3D::create("tortoise.c3b");
	sprite->setPosition(visibleSize / 2.0);
	sprite->setScale(0.3f);
	this->addChild(sprite);

	// 给3D精灵自定义动作:在1秒钟之内,环绕x轴和y轴旋转45度,z轴不动
	//sprite->runAction(RepeatForever::create(RotateBy::create(1.0f,Vec3(45,45,0))));

	// 播放模型动画
	auto animation = Animation3D::create("tortoise.c3b");
	auto animate = Animate3D::create(animation);
	// 播放一次模型动画
	//sprite->runAction(animate);
	// 永远播放模型动画
	sprite->runAction(RepeatForever::create(animate));

    return true;
}

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