cocos2d-x CC_SYNTHESIZE_READONLY

前端之家收集整理的这篇文章主要介绍了cocos2d-x CC_SYNTHESIZE_READONLY前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。

http://www.cnblogs.com/wanqieddy/p/3323748.html

//定义一个只读属性Label,在类定义中可以使用this->getLabel来访问
CC_SYNTHESIZE_READONLY(cocos2d::CCLabelTTF*,_label,Label);
CC_SYNTHESIZE_READONLY(varType,varName,funName)声明一个成员变量以及getfunName函数,没有set函数。getfunName已经实现,其实现就是返回这个值。
this ->_layer = GameOverLayer::node();
this ->_layer->retain();
this ->addChild(_layer);
bool GameOverLayer::init()
{
if (CCLayerColor::initWithColor(ccc4(255,255,255)))
{
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
this ->_label = CCLabelTTF::labelWithString( "" , "Artial" ,32);
this ->_label->retain();
this ->_label->setColor(ccc3(0,0));
this ->_label->setPosition(ccp(winSize.width/2,winSize.height/2));
this ->addChild( this ->_label);
this ->runAction(CCSequence::actions(CCDelayTime::actionWithDuration(3),
CCCallFunc::actionWithTarget( this ,
callfunc_selector(GameOverLayer::gameOverDone)),NULL));
return true ;
}
else
{
return false ;
}
}
原文链接:https://www.f2er.com/cocos2dx/343299.html

猜你在找的Cocos2d-x相关文章