cocos2d-x CC_SYNTHESIZE_READONLY

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http://www.cnblogs.com/wanqieddy/p/3323748.html

//定义一个只读属性Label,在类定义中可以使用this->getLabel来访问
CC_SYNTHESIZE_READONLY(cocos2d::CCLabelTTF*,_label,Label);
CC_SYNTHESIZE_READONLY(varType,varName,funName)声明一个成员变量以及getfunName函数,没有set函数。getfunName已经实现,其实现就是返回这个值。
this ->_layer = GameOverLayer::node();
this ->_layer->retain();
this ->addChild(_layer);
bool GameOverLayer::init()
{
if (CCLayerColor::initWithColor(ccc4(255,255,255)))
{
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
this ->_label = CCLabelTTF::labelWithString( "" , "Artial" ,32);
this ->_label->retain();
this ->_label->setColor(ccc3(0,0));
this ->_label->setPosition(ccp(winSize.width/2,winSize.height/2));
this ->addChild( this ->_label);
this ->runAction(CCSequence::actions(CCDelayTime::actionWithDuration(3),
CCCallFunc::actionWithTarget( this ,
callfunc_selector(GameOverLayer::gameOverDone)),NULL));
return true ;
}
else
{
return false ;
}
}

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