上一篇解释了如何编译成功HelloCpp,现在说一下场景切换,如何使用按钮,进行场景切换!!!(代码量没多少,书上有一步也没有说明,害死人啊,一下午就这么没了!!!)笔者想练习下场景切换。现在说下,GameScene.h文件GameScene.cpp文件当中其代码如下:
GameScene.h文件如下:
#ifndef __GAMASCENE__H #define __GAMASCENE__H #include "cocos2d.h" class CGameScene : public cocos2d::CCLayer { public: // Here's a difference. Method 'init' in cocos2d-x returns bool,instead of returning 'id' in cocos2d-iphone virtual bool init(); // there's no 'id' in cpp,so we recommend returning the class instance pointer static cocos2d::CCScene* scene(); // a selector callback // void menuCloseCallback(CCObject* pSender); // implement the "static node()" method manually CREATE_FUNC(CGameScene); }; #endif // __HELLOWORLD_SCENE_H__GameScene.cpp文件如下:
#include "GameScene.h" #include "AppMacros.h" USING_NS_CC; CCScene* CGameScene::scene() { // 'scene' is an autorelease object CCScene *scene = CCScene::create(); // 'layer' is an autorelease object CGameScene *layer = CGameScene::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } bool CGameScene::init() { if(!CCLayer::init()) { return false; } CCSize visibleSize=CCDirector::sharedDirector()->getVisibleSize(); CCPoint origin=CCDirector::sharedDirector()->getVisibleOrigin(); CCLabelTTF*pLabel=CCLabelTTF::create("周建业的游戏","Arial",TITLE_FONT_SIZE); pLabel->setPosition(ccp(origin.x+visibleSize.width/2,origin.y+visibleSize.height-pLabel->getContentSize().height)); this->addChild(pLabel,1); CCSprite* pSprite=::CCSprite::create("new.jpg"); pSprite->setPosition(ccp(visibleSize.width/2 + origin.x,visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer this->addChild(pSprite,0); return true; }这个代码经过笔者无数次检测都没有问题,但是一直出现下述错误
D:/Android/android-ndk-r9d-windows-x86/android-ndk-r9d/toolchains/arm-linux-androideabi-4.6/prebuilt/windows/bin/../lib/gcc/arm-linux-androideabi/4.6/../../../../arm-linux-androideabi/bin/ld.exe: ./obj/local/armeabi/objs/hellocpp_shared/__/__/Classes/HelloWorldScene.o: in function HelloWorld::menuCloseCallback(cocos2d::CCObject*):jni/../../Classes/HelloWorldScene.cpp:100: error: undefined reference to 'CGameScene::scene()'
collect2: ld returned 1 exit status
make.exe: *** [obj/local/armeabi/libhellocpp.so] Error 1
原来到最后还需要修改Android.mk文件,该文件中有了编译选项,在里面的
LOCAL_SRCS中添加我们自行添加的GameScene.cpp文件
LOCAL_SRC_FILES := hellocpp/main.cpp \ ../../Classes/AppDelegate.cpp \ ../../Classes/HelloWorldScene.cpp \ ../../Classes/GameScene.cpp \