-(NSString ) grabScreenShots:(NSDictionary )argsDic {
NSString *fileN = @""; NSString* fileName = [argsDic objectForKey:@"fileName"]; float sysVersion = [[[UIDevice currentDevice] systemVersion] floatValue]; if (sysVersion < 7.0) { CGFloat scale = [[UIScreen mainScreen] scale]; int w = self.view.bounds.size.width*scale; int h = self.view.bounds.size.height*scale; NSInteger myDataLength = w * h * 4; // allocate array and read pixels into it. GLubyte *buffer = (GLubyte *) malloc(myDataLength); glReadPixels(0,w,h,GL_RGBA,GL_UNSIGNED_BYTE,buffer); // gl renders "upside down" so swap top to bottom into new array. // there's gotta be a better way,but this works. GLubyte *buffer2 = (GLubyte *) malloc(myDataLength); for(int y = 0; y < h; y++) { for(int x = 0; x <w * 4; x++) { buffer2[(h -1 - y) * w * 4 + x] = buffer[y * 4 * w + x]; } } // make data provider with data. CGDataProviderRef provider = CGDataProviderCreateWithData(NULL,buffer2,myDataLength,NULL); // prep the ingredients int bitsPerComponent = 8; int bitsPerPixel = 32; int bytesPerRow = 4 * w; CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault; CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault; // make the cgimage CGImageRef imageRef = CGImageCreate(w,bitsPerComponent,bitsPerPixel,bytesPerRow,colorSpaceRef,bitmapInfo,provider,NULL,NO,renderingIntent); // then make the uiimage from that UIImage *myImage = [UIImage imageWithCGImage:imageRef]; NSData * data = UIImagePNGRepresentation(myImage); NSArray *path = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES); fileN = [[path objectAtIndex:0] stringByAppendingPathComponent:fileName]; NSLog(@"filename is %@",fileN); [data writeToFile:fileN atomically:YES]; CGImageRelease(imageRef); CGDataProviderRelease(provider); CGColorSpaceRelease(colorSpaceRef); free(buffer); } else { CGSize size = self.view.bounds.size; UIGraphicsBeginImageContextWithOptions(size,[UIScreen mainScreen].scale); CGRect rec = CGRectMake(self.view.frame.origin.x,self.view.frame.origin.y,self.view.bounds.size.width,self.view.bounds.size.height); [self.view drawViewHierarchyInRect:rec afterScreenUpdates:NO]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); NSData * data = UIImagePNGRepresentation(image); NSArray *path = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,fileN); [data writeToFile:fileN atomically:YES];
// UIImageWriteToSavedPhotosAlbum(image,nil,nil);
}
return fileN;
}