Texture2D *texture = Director::getInstance() -> getTextureCache() -> addImage("Santa.png"); Texture2D::TexParams tp = {GL_LINEAR,GL_LINEAR,GL_REPEAT,GL_REPEAT}; texture -> setTexParameters(tp); auto sprite = Sprite::createWithTexture(texture,Rect(0,visibleSize.width,visibleSize.height)); sprite->setPosition(Vec2(visibleSize.width/2 + origin.x,visibleSize.height/2 + origin.y)); this->addChild(sprite,0);