前端之家收集整理的这篇文章主要介绍了
cocos2d-x摇杆(一),
前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
具体实现:
Control.h
- #ifndef _CONTROL_H_
- #define _CONTROL_H_
- #include "cocos2d.h"
- USING_NS_CC;
- class Control : public cocos2d::CCLayer
- {
- public:
- virtual bool init();
- CREATE_FUNC(Control);
- virtual void onEnter();
- virtual void onExit();
- virtual bool ccTouchBegan(CCTouch* touch,CCEvent* event);
- virtual void ccTouchMoved(CCTouch* touch,CCEvent* event);
- virtual void ccTouchEnded(CCTouch* touch,CCEvent* event);
- private:
- CCSize visibleSize; //可视窗口大小
- CCSprite* control_bg;
- CCSprite* cen;
- void initData();
- bool isOnControl;
- CCPoint origin; //摇杆中心点
- float r_control;
- };
- #endif
Control.cpp
- #include"Control.h"
- USING_NS_CC;
- bool Control::init()
- {
- if (!CCLayer::init())
- {
- return false;
- }
- initData();
- return true;
- }
- void Control::initData()
- {
- origin = ccp(150,150); //摇杆原点
- control_bg = CCSprite::create("dpadUp.png");
- control_bg->setPosition(origin);
- control_bg->setScale(2);
- this->addChild(control_bg);
- cen = CCSprite::create("joystickUp.png");
- cen->setPosition(origin);
- this->addChild(cen);
- CCRect r = control_bg->boundingBox();
- r_control = (r.getMaxX()-r.getMinX())/2; //摇杆半径
- }
- void Control::onEnter()
- {
- CCLayer::onEnter();
- CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,false);
- }
- bool Control::ccTouchBegan(CCTouch* touch,CCEvent* event)
- {
- if (cen->boundingBox().containsPoint(touch->getLocation()))
- {
- isOnControl = true;
- cen->setScale(1.1);
- }
- return true;
- }
- void Control::ccTouchMoved(CCTouch* touch,CCEvent* event)
- {
- if (isOnControl)
- {
- CCPoint p_touch = touch->getLocation();
- float distance = sqrt((p_touch.x - origin.x)*(p_touch.x - origin.x)+(p_touch.y - origin.y)*(p_touch.y - origin.y)); //触摸点和摇杆起点的距离
- if (distance <= r_control)
- {
- cen->setPosition(touch->getLocation());
- cen->setScale(1.1);
- }
- else
- {
- float x = r_control/distance * (p_touch.x - origin.x)+origin.x;
- float y = r_control/distance * (p_touch.y - origin.y)+origin.y;
- cen->setPosition(ccp(x,y));
- cen->setScale(1.1);
- }
- }
- else
- {
- //do nothing
- }
- }
- void Control::ccTouchEnded(CCTouch* touch,CCEvent* event)
- {
- isOnControl = false;
- cen->setPosition(origin);
- cen->setScale(1);
- }
- void Control::onExit()
- {
- CCDirector::sharedDirector()->getTouchDispatcher()->removeAllDelegates();
- CCLayer::onExit();
- }
在场景中使用:
- control = Control::create();
- this->addChild(control,1);
代码和素材下载地址: