1.Tiled Map:游戏关卡制作@H_502_8@
下载地址:http://download.csdn.net/detail/chuanyu/8894901
2.TexturePacker:图片打包@H_502_8@@H_502_8@下载地址:http://download.csdn.net/detail/chuanyu/8894529@H_502_8@
生成的资源文件: test.plist,test.png@H_502_8@
var p_list = "res/test.plist";
var p_png = "res/test.png";
@H_502_8@
var g_resources = [
{src:p_list},
{src:p_png}
@H_502_8@
]@H_502_8@
//texturePacker
console.log("texturePacker begin");
cc.SpriteFrameCache.getInstance().addSpriteFrames(p_list);
var test1 = cc.Sprite.createWithSpriteFrameName("27.jpg");
test1.setPosition(150,140);
this.addChild(test1);
console.log("texturePacker end");
@H_502_8@
@H_502_8@
@H_502_8@
3. ParticleDesigner:粒子编辑器@H_502_8@
下载地址:http://download.csdn.net/detail/chuanyu/8894529
cocos2d-html5使用方法:
利用ParticleEditor生成2个文件,firework.plist和stars.png@H_502_8@
然后在resource.js下面增加:
//particle
var par_list = "res/firework.plist";
var par_png = "res/stars.png";
var g_resources = [
//image
{src:par_list},
{src:par_png}
]
最后在使用的地方调用:
@H_502_8@//particle
console.log("particle begin");
var emitter = cc.ParticleSystem.create(par_list);
emitter.setPosition(cc.p(size.width/2,size.height/2));
this.addChild(emitter,10);
console.log("particle end");
4.BMPFont:美术字@H_502_8@@H_502_8@下载地址:http://download.csdn.net/detail/chuanyu/8894283
http://www.7edown.com/soft/down/soft_46015.html
http://www.2cto.com/kf/201403/286776.html
http://blog.csdn.net/keshuiyun/article/details/9960589
在resource.js下面增加:
var f_fnt = "res/234.fnt";
var f_png = "res/234_0.png";@H_502_8@
var g_resources = [
{src:f_fnt},
{src:f_png}
]
然后在使用的地方调用:
//测试
test:function(){
/** 使用字体位图 **/
//创建位图 第一个参数要和在BMFont中载入的文字中存在的
console.log("test begin");
var label = cc.LabelBMFont.create("测试",f_fnt);
label.setPosition(cc.p(size.width/2,size.height-50));
this.addChild(label,10);
console.log("test end");
},
5.cocos studio 工具的使用:@H_502_8@
在代码中使用:
cc.log("scene is begin"@H_502_8@);
var @H_502_8@mainscene = ccs.load(res.MainScene_json);
this@H_502_8@.addChild(mainscene.node);
var @H_502_8@btn = ccui.helper.seekWidgetByName(mainscene.node,"Button_1"@H_502_8@);
btn.addTouchEventListener(this@H_502_8@.selectedStateEvent,this@H_502_8@);
cc.log("scene is over"@H_502_8@);
selectedStateEvent:function@H_502_8@(sender,type){
switch@H_502_8@(type){
case @H_502_8@ccui.Widget.TOUCH_BEGAN:
cc.log("touch begin"@H_502_8@);
break@H_502_8@;
case @H_502_8@ccui.Widget.TOUCH_MOVED:
cc.log("touch moved"@H_502_8@);
break@H_502_8@;
case @H_502_8@ccui.Widget.TOUCH_ENDED:
cc.log("touch end"@H_502_8@);
break@H_502_8@;
case @H_502_8@ccui.Widget.TOUCH_CANCELED:
cc.log("touch cancle"@H_502_8@);
break@H_502_8@;
default@H_502_8@:
break@H_502_8@;
}
}
最后在浏览器中的效果: