同样是学了别人教学视屏上的代码,但是在执行的时候发现在使用CCArray的时候,运行会报错。
然后我就翻了一下书,CCArray是2.x版本的,3.x是用__Array。
两者在创建时是有所不同的。
后来我就把里面用CCArray定义的都改成__Array来定义,就能正常运行。
#include "HelloWorldScene.h" USING_NS_CC; Scene* HelloWorld::createScene() { // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !LayerColor::initWithColor(ccc4(255,255,255)) )//红 绿 蓝 alpha(透明度) { return false; } #if 0 Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image,which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png","CloseSelected.png",CC_CALLBACK_1(HelloWorld::menuCloseCallback,this)); closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2,origin.y + closeItem->getContentSize().height/2)); // create menu,it's an autorelease object auto menu = Menu::create(closeItem,NULL); menu->setPosition(Vec2::ZERO); this->addChild(menu,1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = Label::createWithTTF("Hello World","fonts/Marker Felt.ttf",24); // position the label on the center of the screen label->setPosition(Vec2(origin.x + visibleSize.width/2,origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label,1); // add "HelloWorld" splash screen" auto sprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen sprite->setPosition(Vec2(visibleSize.width/2 + origin.x,visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer this->addChild(sprite,0); #endif CCSize screenSize=CCDirector::sharedDirector()->getVisibleSize();//在导演类中获取屏幕高度 CCSprite* player=CCSprite::create("Player.png"); player->setPosition(ccp(0+20,screenSize.height/2)); this->addChild(player); #if 0 CCMenuItemImage* item=CCMenuItemImage::create("button2.png","button2.png",this,menu_selector(HelloWorld::responseFunc)); item->setPosition(ccp(30,30)); CCMenu* menu=CCMenu::create(item,NULL); this->addChild(menu); #endif this->schedule(schedule_selector(HelloWorld::gameLogic),2); this->schedule(schedule_selector(HelloWorld::update)); this->setTouchEnabled(true); setTouchMode(Touch::DispatchMode::ONE_BY_ONE); //_projs=new CCArray; //_targets=new CCArray; _projs=__Array::createWithCapacity(100); _targets=__Array::createWithCapacity(100); //在cocos2d.3x中创建Array需要用__Array,不应该用CCArrray不然会报错 _projs->retain();//需要保持内存 _targets->retain(); return true; } void HelloWorld::update(float delta) { __Array* targetToDelete=__Array::createWithCapacity(100); __Array* projToDelete=__Array::createWithCapacity(100); CCObject* itarget; CCObject* iproj; CCARRAY_FOREACH(_targets,itarget) { CCSprite* target=(CCSprite*)itarget; CCRect targetzone=CCRectMake(target->getPositionX(),target->getPositionY(),target->getContentSize().width,target->getContentSize().height); CCARRAY_FOREACH(_projs,iproj) { CCSprite* proj=(CCSprite*)iproj; CCRect projzone=CCRectMake(proj->getPositionX(),proj->getPositionY(),proj->getContentSize().width,proj->getContentSize().height); if(projzone.intersectsRect(targetzone)) { projToDelete->addObject(iproj); targetToDelete->addObject(itarget); } } } CCARRAY_FOREACH(projToDelete,iproj) { _projs->removeObject(iproj); CCSprite* proj=(CCSprite*)iproj; proj->removeFromParentAndCleanup(true); } CCARRAY_FOREACH(targetToDelete,itarget) { _targets->removeObject(itarget); CCSprite* target=(CCSprite*)itarget; target->removeFromParentAndCleanup(true); } //targetToDelete->release(); //projToDelete->release(); targetToDelete->removeAllObjects(); projToDelete->removeAllObjects(); } HelloWorld::~HelloWorld() { /* if(_projs!=NULL) _projs->release(); if(_targets!=NULL) _targets->release(); */ _projs->removeAllObjects(); CC_SAFE_RELEASE_NULL(_projs);//先释放在赋予nullptr _targets->removeAllObjects(); CC_SAFE_RELEASE_NULL(_targets); } bool HelloWorld::onTouchBegan(Touch *pTouches,CCEvent *pEvent) { //Touch* touch=(Touch*)pTouches->getLocation(); Vec2 location=pTouches->getLocation(); //Point locInView=touch->getLocationInView(); //Point loc=Director::sharedDirector()->convertToGL(locInView); if(location.x<=20) { return 1; } CCSize screenSize=CCDirector::sharedDirector()->getVisibleSize(); CCSprite* proj=CCSprite::create("Projectile.png"); proj->setPosition(ccp(20,screenSize.height/2.0)); this->addChild(proj); proj->setTag(2); _projs->addObject(proj); double dx=location.x-20; double dy=location.y-screenSize.height/2.0; double d=sqrt(dx*dx+dy*dy); double D=sqrt(screenSize.width*screenSize.width+screenSize.height*screenSize.height); double ratio=D/d; double endx=ratio*dx+20; double endy=ratio*dy+screenSize.height/2.0; CCMoveTo* move=CCMoveTo::create(D/520,ccp(endx,endy)); CCCallFuncN* moveFinish=CCCallFuncN::create(this,callfuncN_selector(HelloWorld::myDefine)); CCSequence* actions=CCSequence::create(move,moveFinish,NULL); proj->runAction(actions); } void HelloWorld::gameLogic(float dt) { this->createTarget(); } void HelloWorld::createTarget() { CCSize screenSize=CCDirector::sharedDirector()->getVisibleSize(); CCSprite* target=CCSprite::create("Target.png"); int y=rand()%(int)screenSize.height; target->setPosition(ccp(screenSize.width-20,y)); this->addChild(target); target->setTag(1); _targets->addObject(target); CCMoveTo* move=CCMoveTo::create(2,ccp(0,y)); CCCallFuncN* disappear=CCCallFuncN::create(this,disappear,NULL); target->runAction(actions); } void HelloWorld::responseFunc(Ref* obj) { //CCLOG("menu item clicked"); CCMoveTo* move=CCMoveTo::create(2,40)); CCCallFuncN* disappear=CCCallFuncN::create(this,NULL); target->runAction(actions); } void HelloWorld::myDefine(Node* who) { //who->setPosition(ccp(10,10)); //who->setScale(2); who->removeFromParentAndCleanup(true); int tag=who->getTag(); if(tag==1) { _targets->removeObject(who); } else if(tag==2) { _projs->removeObject(who); } } void HelloWorld::menuCloseCallback(Ref* pSender) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); return; #endif Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif }原文链接:https://www.f2er.com/cocos2dx/342184.html