我的COCOS2D-X 3.0适配方案

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	auto director = Director::getInstance();
	auto glview = director->getOpenGLView();
	if (!glview) {
		glview = GLView::createWithRect("js-tests",Rect(0,900,640));
		director->setOpenGLView(glview);
	}

	CCSize frameSize = glview->getFrameSize();
	CCSize winSize = CCSize(960,640);
	
	float scalex = frameSize.width / winSize.width;
	float scaley = frameSize.width / winSize.height;


	if (scalex > scaley)
	{
		glview->setDesignResolutionSize(winSize.width*scalex / scaley,winSize.height,ResolutionPolicy::NO_BORDER);
	}
	else
	{
		glview->setDesignResolutionSize(winSize.width,winSize.height*scaley / scalex,ResolutionPolicy::NO_BORDER);
	}
原文链接:https://www.f2er.com/cocos2dx/342150.html

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