cocos2dx ActionTimeline setLastFrameCallFunc

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lua_cocos2dx_ui_manualstatic 中写入

static int lua_cocos2dx_ActionTimeline_setLastFrameCallFunc(lua_State* L)
{
	if (nullptr == L)
		return 0;

	int argc = 0;
	cocostudio::timeline::ActionTimeline* self = nullptr;

#if COCOS2D_DEBUG >= 1 
	tolua_Error tolua_err;
	if (!tolua_isusertype(L,1,"ccs.ActionTimeline",&tolua_err)) goto tolua_lerror;
#endif 

	self = static_cast<cocostudio::timeline::ActionTimeline*>(tolua_tousertype(L,0));

#if COCOS2D_DEBUG >= 1 
	if (nullptr == self) {
		tolua_error(L,"invalid 'self' in function 'lua_cocos2dx_ActionTimeline_setLastFrameCallFunc'\n",NULL);
		return 0;
	}
#endif 
	argc = lua_gettop(L) - 1;

	if (1 == argc)
	{
#if COCOS2D_DEBUG >= 1 
		if (!toluafix_isfunction(L,2,"LUA_FUNCTION",&tolua_err))
		{
			goto tolua_lerror;
		}
#endif 

		LUA_FUNCTION handler = (toluafix_ref_function(L,0));
		self->setLastFrameCallFunc([=](){
			LuaEngine::getInstance()->getLuaStack()->executeFunctionByHandler(handler,0);
		});

		return 0;
	}


	luaL_error(L,"'setLastFrameCallFunc' function of ActionTimeline has wrong number of arguments: %d,was expecting %d\n",argc,1);

#if COCOS2D_DEBUG >= 1 
tolua_lerror:
	tolua_error(L,"#ferror in function 'setLastFrameCallFunc'.",&tolua_err);
#endif 
	return 0;
}
static void extendActionTimeline(lua_State* L)
{
	lua_pushstring(L,"ccs.ActionTimeline");
	lua_rawget(L,LUA_REGISTRYINDEX);
	if (lua_istable(L,-1))
	{
		//tolua_function(L,"setFrameEventCallFunc",lua_cocos2dx_ActionTimeline_setFrameEventCallFunc);
		tolua_function(L,"setLastFrameCallFunc",lua_cocos2dx_ActionTimeline_setLastFrameCallFunc);
	}
	lua_pop(L,1);
}

然后在cocos2dx_studio.ini sikp中添加ActionTimeline::[setFrameEventCallFunc setLastFrameCallFunc],


最后在lua_cocos2dx_ui_manualstatic 中的register_all_cocos2dx_ui_manual函数添加extendActionTimeline(L);

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