直接上 示例代码了
//抖动特效 /*auto role=NodeGrid::create(); role->addChild(Sprite::create("HelloWorld.png")); role->setPosition(visibleSize/2); addChild(role);*/ //抖动特效 参数1是抖动时间 参数3是抖动程度 //role->runAction(Shaky3D::create(10,Size(50,50),5,false)); //网格特效 size :切割50X50块 5:执行5秒 //role->runAction(ShakyTiles3D::create(10,false)); //爆炸特效 参数1是爆炸时间 其余未知 //role->runAction(ShuffleTiles::create(1,5)); //顺序执行先抖动再爆炸效果 /*auto doudong = Shaky3D::create(1,10,false); auto baozha = ShuffleTiles::create(1,5); role->runAction(Sequence::create(doudong,baozha,NULL));*/ //碎片消失效果 //role->runAction(TurnOffTiles::create(1,25)); //波纹效果 //role->runAction(Waves3D::create(2,Size(15,10),40)); //波纹效果执行完毕后恢复原来效果 /*auto w1 = Waves3D::create(2,40); auto w2 = Waves3D::create(2,0); role->runAction(Sequence::create(w1,w2,NULL));*/ /***************************************场景切换特效**************************************/ /*auto background = Sprite::create("bg.jpg"); background->setPosition(visibleSize/2); addChild(background); //创建文字 /*LabelTTF *label = LabelTTF::create("more eat with the shit!Dou Bi Song!","Consolas",40); label->setPosition(visibleSize.width / 2,visibleSize.height / 2); addChild(label);*/ /*scheduleOnce([visibleSize](float f){ auto newScene = Scene::create(); auto newBackground = Sprite::create("bg2.jpg"); newBackground->setPosition(visibleSize/2); newScene->addChild(newBackground); //创建特效 //auto t = TransitionCrossFade::create(1,newScene); //淡出切换效果 //auto t = TransitionZoomFlipAngular::create(1,newScene);//反转特效 //auto t = TransitionPageTurn::create(1,newScene,false);//翻页特效 true and false切换不同翻页特效 //auto t = TransitionProgressRadialCW::create(1,newScene); //顺时针特效 auto t = TransitionSplitRows::create(1,newScene);//拆分特效 Director::getInstance()->replaceScene(t);//执行特效 },2,"Test");*/原文链接:https://www.f2er.com/cocos2dx/342112.html