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cocos 2d-x 动作,
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- Size visibleSize = Director::getInstance()->getVisibleSize();
-
- auto role = Sprite::create("grossini.png");
- role->setPosition(visibleSize / 2);
- addChild(role);
- role->setScale(0.5);//减小一倍
- role->setScale(2);//放大一倍
- //
- role->runAction(MoveTo::create(2,Vec2(visibleSize.width-100,visibleSize.height/2)));//2秒时间中向右移动
- //多个动作组合
- //先向右再向左移动
- auto move1 = MoveTo::create(2,Vec2(visibleSize.width - 100,visibleSize.height / 2));
- auto move2 = MoveBy::create(2,Vec2(-1000,0));
- role->runAction(Sequence::create(move1,move2,NULL));*/
-
- /*
- //先向左移动再返回(反转)
- auto move1 = MoveBy::create(2,0));
- auto move2 = move1->reverse();
- role->runAction(Sequence::create(move1,NULL));*/
-
- //并列执行
- /*
- auto move = MoveBy::create(2,Vec2(600,0));
- auto scale = ScaleTo::create(2,1);
- role->runAction(Spawn::create(move,scale,NULL));*/
- //执行完的回调(打印over)
- role->runAction(Sequence::create(Spawn::create(move,NULL),CallFunc::create([](){
- log("over");
- }),NULL));