@H_403_0@二、CClayerColor类 @H_403_0@
#ifndef __T06CCLayers_H__ #define __T06CCLayers_H__ #include "cocos2d.h" #include "f:\cocos2dx\cocos2d-x-2.2.6\cocos2dx\layers_scenes_transitions_nodes\cclayer.h" USING_NS_CC; class T06CCLayers : public CCLayer { public: T06CCLayers(void); ~T06CCLayers(void); static CCScene* scene(); CREATE_FUNC(T06CCLayers); bool init(); }; #endif
<pre name="code" class="cpp">#include "T06CCLayers.h" T06CCLayers::T06CCLayers(void) { } T06CCLayers::~T06CCLayers(void) { } CCScene* T06CCLayers::scene() { CCScene* scene = CCScene::create(); T06CCLayers* layer = T06CCLayers::create(); scene->addChild(layer); return scene; } bool T06CCLayers::init() { CCLayer::init(); CCSize size = CCDirector::sharedDirector()->sharedDirector()->getWinSize(); CCLayerColor* layer = CCLayerColor::create(ccc4(255,255),size.width / 2,size.height / 2); addChild(layer); return true; }
@H_403_0@
@H_403_0@三、 CCLayerGradient类 @H_403_0@
CCLayerGradient* layer = CCLayerGradient::create(ccc4(255,ccc4(0,255,ccp(1,1));
@H_403_0@四、CCLayerMutiplex @H_403_0@
#include "T06CCLayers.h" T06CCLayers::T06CCLayers(void) { } T06CCLayers::~T06CCLayers(void) { } CCScene* T06CCLayers::scene() { CCScene* scene = CCScene::create(); T06CCLayers* layer = T06CCLayers::create(); scene->addChild(layer); return scene; } bool T06CCLayers::init() { CCLayer::init(); CCSize size = CCDirector::sharedDirector()->sharedDirector()->getWinSize(); CCLayerColor* layer1 = CCLayerColor::create(ccc4(255,size.height / 2); CCLayerGradient* layer2 = CCLayerGradient::create(ccc4(255,1)); CCLayerMultiplex* layer = CCLayerMultiplex::create(layer1,layer2,NULL); _id = 0; setTouchEnabled(true); _layer = layer; addChild(layer); return true; } void T06CCLayers::ccTouchesBegan(CCSet *pTouches,CCEvent *pEvent) { _id = 1 - _id; _layer ->switchTo(_id); }