cocos2dx使用AssetsManagerEx进行热更新

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</pre><span style="font-size:18px;">一直一来都是用c++来写游戏,最近学lua主要是因为lua更新比较方便,cocos提供了AssetsManager类可以进行一些资源包的更新,但是不够灵活,AssetsManagerEx 是AssetsManager的增强版本,提供了比AssetsManager更加灵活的更新方式<strong>使用AssetsManagerEx的方法:</strong></span><p><span style="font-size:18px;color:#cc0000;"><strong>添加必要的头文件</strong></span></p><p><span style="font-size:18px;"></span><pre name="code" class="cpp">#include "extensions/cocos-ext.h"
USING_NS_CC_EXT;
@H_404_5@ 创建AssetsManagerEx对象@H_404_5@
AssetsManagerEx* HelloWorld::getAssetsManagerEx()
{
	static AssetsManagerEx *amEx = nullptr;
	if (!amEx)
	{
		amEx = AssetsManagerEx::create("project.manifest",m_pathToSaveEx);
		amEx->retain();


		if (amEx->getLocalManifest()->isLoaded())
		{
			log("Fail to update assets,step skipped.");
		}


		auto listener = EventListenerAssetsManagerEx::create(amEx,CC_CALLBACK_1(HelloWorld::onAssetsEvent,this));
		Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(listener,1);
	}
	return amEx;
}
@H_404_5@ AssetsManagerEx在创建的时候需要传入两个参数: 清单文件 更新目录 @H_404_5@

清单文件project.manifest

下面一个清单文件的一些具体内容@H_404_5@
{
 "packageUrl" : "<a target=_blank href="http://tools.itharbors.com/assets_manager/AMTestScene1/">http://tools.itharbors.com/assets_manager/AMTestScene1/</a>","remoteManifestUrl" : "<a target=_blank href="http://tools.itharbors.com/assets_manager/AMTestScene1/project_dev.manifest">http://tools.itharbors.com/assets_manager/AMTestScene1/project_dev.manifest</a>","remoteVersionUrl" : "<a target=_blank href="http://tools.itharbors.com/assets_manager/AMTestScene1/version_dev.manifest">http://tools.itharbors.com/assets_manager/AMTestScene1/version_dev.manifest</a>","version" : "1.2.0","engineVersion" : "3.x dev",</p><p> "assets" : {
  "Images/assetMgrBackground1.jpg" : {
   "md5" : "....."
  },"Images/ball.png" : {
   "md5" : "..."
  },"Images/blocks.png" : {
   "md5" : "..."
  },"compressed.zip" : {
   "md5" : "...","compressed" : true
  }
 },"searchPaths" : [
    ]
}
packageUrl是资源下载的地址@H_404_5@ remoteManifestUrl是获取远程清单文件的url@H_404_5@ remoteVersionUrl是获取远程版本清单文件的url@H_404_5@

assets 里面包含的则是文件的清单

@H_404_5@

另一个是资源的更新目录,下载好的资源就在该目录下

单独创建一个函数获取更新目录

void HelloWorld::InitDownLoadDirEx()
{
	m_pathToSaveEx = FileUtils::getInstance()->getWritablePath();


#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
	DIR *pDir = NULL;
	pDir = opendir(m_pathToSaveEx.c_str());
	if (!pDir)
	{
		mkdir(m_pathToSaveEx.c_str(),S_IRWXU | S_IRWXG | S_IRWXO);
	}
#else
	if ((GetFileAttributesA(m_pathToSaveEx.c_str())) == INVALID_FILE_ATTRIBUTES)
	{
		CreateDirectoryA(m_pathToSaveEx.c_str(),0);
	}
#endif
	CCLOG("InitDownLoadDirEx end");
}
不同平台的目录创建方式有点不同 @H_404_5@ @H_404_5@ 处理更新事件@H_404_5@ AssetsManagerEx的监听处理比AssetsManager更简单,只需要注册一个监听,上面代码里面已经有了@H_404_5@ 下面是监听函数内容@H_404_5@

@H_404_5@

void HelloWorld::onAssetsEvent(EventAssetsManagerEx* pEvent)
{
	switch (pEvent->getEventCode())
	{
	case EventAssetsManagerEx::EventCode::ERROR_NO_LOCAL_MANIFEST:
		{
			log("没有本地清单文件");
		}
		break;
	case EventAssetsManagerEx::EventCode::ERROR_DOWNLOAD_MANIFEST:
		{
			log("下载远程清单文件失败");
		}
		break;
	case EventAssetsManagerEx::EventCode::ERROR_PARSE_MANIFEST:
		{
			log("解析清单文件失败");
		}
		break;
	case EventAssetsManagerEx::EventCode::NEW_VERSION_FOUND:
		{
			log("找到新版本");
		}
		break;
	case EventAssetsManagerEx::EventCode::ALREADY_UP_TO_DATE:
		{
			log("更新完成");
		}
		break;
	case EventAssetsManagerEx::EventCode::UPDATE_PROGRESSION:
		{
			log("更新中");
			char szBuf[256] = "";
			sprintf(szBuf,"%s,%0.2f,%0.2f",pEvent->getAssetId().c_str(),pEvent->getPercentByFile(),pEvent->getPercent());
			m_pProcessLabel->setString(szBuf);
		}
		break;
	case EventAssetsManagerEx::EventCode::ASSET_UPDATED:
		{
			log("检测更新");
		}
		break;
	case EventAssetsManagerEx::EventCode::ERROR_UPDATING:
		{
			log("更新出错");
		}
		break;
	case EventAssetsManagerEx::EventCode::UPDATE_FINISHED:
		{
			log("更新完成");
		}
		break;
	case EventAssetsManagerEx::EventCode::UPDATE_Failed:
		{
			log("更新失败");
		}
		break;
	case EventAssetsManagerEx::EventCode::ERROR_DECOMPRESS:
		{
			log("解压出错");
		}
		break;
	default:
		break;
	}
}
注意:@H_404_5@ pEvent->getPercentByFile()是获取的整个更新进度@H_404_5@

pEvent->getPercent()是获取的当前文件的下载进度

@H_404_5@

启动更新@H_404_5@ 很简单

InitDownLoadDirEx();
getAssetsManagerEx()->update();
@H_404_5@ AssetsManagerEx在更新文件的时候首先会访问本地的清单文件,获取其中的remoteManifestUrl和remoteVersionUrl,并且通过它们得到最新的清单文件和版本信息,将远程的清单内容与本地的清单做比较,如果远程的版本号大于本地版本号则比对assets项,将与本地清单不同的文件项都下载下来,然后覆盖本地的清单文件

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