1主要思路
实现手指拖动地图后,手指离开地图后,地图距离会向着手指的方向移动一段距离:
1.在滑动中把每个点放入到容器中
2.滑动结束根据最后一个点与倒数第二点的设定x,y方向上的位移
3.根据摩擦系数,依次减小位移,直至小到一定程度
2详细设计
2.1给地图精灵绑定触摸监听
auto listener1 = EventListenerTouchOneByOne::create();//创建一个触摸监听 listener1->setSwallowTouches(true); //设置是否想下传递触摸 //通过 lambda 表达式 直接实现触摸事件的回掉方法 listener1->onTouchBegan = [=](Touch* touch,Event* event){ return onTouchBegan(touch,event); }; listener1->onTouchMoved = [=](Touch* touch,Event* event){ onTouchMoved(touch,event); }; listener1->onTouchEnded = [=](Touch* touch,Event* event){ onTouchEnded(touch,event); }; _eventDispatcher->addEventListenerWithSceneGraPHPriority(listener1,m_spr);
2.2触摸开始
bool HelloWorld::onTouchBegan(Touch* touch,Event* event) { auto target = static_cast<Sprite*>(event->getCurrentTarget()); m_vecPot.clear(); Point locationInNode = target->convertToNodeSpace(touch->getLocation()); Size s = target->getContentSize(); Rect rect = Rect(0,s.width,s.height); if (rect.containsPoint(locationInNode)) { log("sprite began... x = %f,y = %f",locationInNode.x,locationInNode.y); target->setOpacity(180); return true; } return false; }
当按在精灵上时,返回true,表示能继续响应后面的move操作。
2.3触摸移动
void HelloWorld::onTouchMoved(Touch* touch,Event* event) { m_bDrag = true; auto target = static_cast<Sprite*>(event->getCurrentTarget()); target->setPosition(target->getPosition() + touch->getDelta()); Point locationInNode = target->convertToWorldSpace(touch->getLocation()); m_vecPot.push_back(locationInNode); }
移动时保存每个移动的点到m_vecPot容器中。
2.4触摸结束
void HelloWorld::onTouchEnded(Touch* touch,Event* event) { auto target = static_cast<Sprite*>(event->getCurrentTarget()); target->setOpacity(255); if (m_bDrag == true) { m_bDrag = false; int iVecSize = m_vecPot.size(); float fXspeed = m_vecPot[iVecSize - 1].x - m_vecPot[iVecSize - 2].x; float fYspeed = m_vecPot[iVecSize - 1].y - m_vecPot[iVecSize - 2].y; while (abs(fXspeed) > 0.1 || abs(fYspeed) > 0.1) { Point potNew = ccpAdd(target->getPosition(),Point(fXspeed,fYspeed)); auto moveBy = MoveBy::create(0.1f,ccp(fXspeed,fYspeed)); target->runAction(moveBy); fXspeed *= GfFriction; fYspeed *= GfFriction; } } }
判断结束时,最后一个点与倒数第二点的位置差。当位置差绝对值大于一定量时,移动精灵,位置差再乘上摩擦系数,直到位置差小于这个一定量精灵将停止移动。
源码下载
原文链接:https://www.f2er.com/cocos2dx/341317.html