var size = cc.winSize;
var mainscene = ccs.load("res/Scene.json");
this.addChild(mainscene.node);
cc.audioEngine.playMusic("res/uiMusic.mp3",true);
var startSprite = ccs.load("res/startBtn.json");
_startBtn = mainscene.node.getChildByName("StartSprite");//node
_startBtn.runAction(startSprite.action);
startSprite.action.play("bigStart",true);