前端之家收集整理的这篇文章主要介绍了
cocos2d中生成随机数,
前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
<span style="background-color: rgb(0,153);">
</span>
<span style="background-color: rgb(204,204,204);">#include "<span style="font-family:Arial Black;">cocos2d</span>.h"</span>
<span style="background-color: rgb(204,204);">USING_NS_CC;//名称控件不可少</span>
<span style="background-color: rgb(204,204);">int MyRandom(int min,int max)
{
struct tm*tm;
time_t timP;
if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
{
time(&timP);
}
else
{
struct timeval tv;
gettimeofday(&tv,NULL);</span>
<span style="background-color: rgb(204,204);"> timP = tv.tv_sec;
}
tm = localtime(&timP);
int Sencond = tm->tm_sec;
return (((int)(CCRANDOM_0_1() * 1000) + Sencond) % (max-min) + min);
}</span>
原文链接:https://www.f2er.com/cocos2dx/341232.html