Cocos2D-Android-1之源码详解:3.ActionsTest

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package org.cocos2d.tests;


import java.io.IOException;

import java.io.InputStream;


import javax.microedition.khronos.opengles.GL10;


import org.cocos2d.actions.base.CCAction;

import org.cocos2d.actions.base.CCFollow;

import org.cocos2d.actions.base.CCRepeatForever;

import org.cocos2d.actions.camera.CCOrbitCamera;

import org.cocos2d.actions.instant.CCCallFunc;

import org.cocos2d.actions.instant.CCCallFuncN;

import org.cocos2d.actions.instant.CCCallFuncND;

import org.cocos2d.actions.instant.CCHide;

import org.cocos2d.actions.instant.CCPlace;

import org.cocos2d.actions.instant.CCShow;

import org.cocos2d.actions.instant.CCToggleVisibility;

import org.cocos2d.actions.interval.CCAnimate;

import org.cocos2d.actions.interval.CCBezierBy;

import org.cocos2d.actions.interval.CCBezierTo;

import org.cocos2d.actions.interval.CCBlink;

import org.cocos2d.actions.interval.CCDelayTime;

import org.cocos2d.actions.interval.CCFadeIn;

import org.cocos2d.actions.interval.CCFadeOut;

import org.cocos2d.actions.interval.CCJumpBy;

import org.cocos2d.actions.interval.CCJumpTo;

import org.cocos2d.actions.interval.CCMoveBy;

import org.cocos2d.actions.interval.CCMoveTo;

import org.cocos2d.actions.interval.CCPropertyAction;

import org.cocos2d.actions.interval.CCRepeat;

import org.cocos2d.actions.interval.CCRotateBy;

import org.cocos2d.actions.interval.CCRotateTo;

import org.cocos2d.actions.interval.CCScaleBy;

import org.cocos2d.actions.interval.CCScaleTo;

import org.cocos2d.actions.interval.CCSequence;

import org.cocos2d.actions.interval.CCSpawn;

import org.cocos2d.actions.interval.CCTintBy;

import org.cocos2d.actions.interval.CCTintTo;

import org.cocos2d.config.ccMacros;

import org.cocos2d.layers.CCLayer;

import org.cocos2d.layers.CCScene;

import org.cocos2d.menus.CCMenu;

import org.cocos2d.menus.CCMenuItemImage;

import org.cocos2d.nodes.CCAnimation;

import org.cocos2d.nodes.CCDirector;

import org.cocos2d.nodes.CCLabel;

import org.cocos2d.nodes.CCNode;

import org.cocos2d.nodes.CCSprite;

import org.cocos2d.opengl.CCDrawingPrimitives;

import org.cocos2d.opengl.CCGLSurfaceView;

import org.cocos2d.opengl.CCTexture2D;

import org.cocos2d.opengl.GLResourceHelper;

import org.cocos2d.opengl.GLResourceHelper.Resource;

import org.cocos2d.types.CCBezierConfig;

import org.cocos2d.types.CGPoint;

import org.cocos2d.types.CGRect;

import org.cocos2d.types.CGSize;

import org.cocos2d.types.ccColor3B;


import android.app.Activity;

import android.graphics.Bitmap;

import android.graphics.BitmapFactory;

import android.os.Bundle;

import android.view.Window;

import android.view.WindowManager;


// ActionsTest,there is a downloadable demo here:

// http://code.google.com/p/cocos2d-android-1/downloads/detail?name=ActionsTest.3gp&can=2&q=#makechanges

//

public class ActionsTest extends Activity {//依然是个activity的类

private static final String LOG_TAG = ActionsTest.class.getSimpleName();//得到包名


public static final int kTagAnimationDance = 1;//这个设为1


private CCGLSurfaceView mGLSurfaceView;//得到一个cocose2d的surfaceview


@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

requestWindowFeature(Window.FEATURE_NO_TITLE);//无标头

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,//全屏

WindowManager.LayoutParams.FLAG_FULLSCREEN);

getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON,

WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);//不会变黑


mGLSurfaceView = new CCGLSurfaceView(this);//以自己的上下文建立surface,同时让导演中的上下文变成this

CCDirector director = CCDirector.sharedDirector();//得到导演

director.attachInView(mGLSurfaceView);//把这个view链接到导演

director.setDeviceOrientation(CCDirector.kCCDeviceOrientationLandscapeLeft);//横屏

setContentView(mGLSurfaceView);//把这个view展示刀屏幕上


// show FPS

CCDirector.sharedDirector().setDisplayFPS(true);//显示帧频率


// frames per second

CCDirector.sharedDirector().setAnimationInterval(1.0f / 30);//多少秒动一下

//导演是个全局的变量集合。

CCScene scene = CCScene.node();//生成一个新场景,因为他不提供new方法所以这样写

scene.addChild(nextAction());//给场景添加一个图层


// Make the Scene active

CCDirector.sharedDirector().runWithScene(scene);//把场景推到栈顶,并且下一个场景设为当前场景

}


static int sceneIdx = -1;

static Class<?> transitions[] = {//一个类列表,方便用来实现不同的窗口

ActionManual.class,

ActionMove.class,

ActionRotate.class,

ActionScale.class,

ActionJump.class,

ActionBezier.class,

ActionBlink.class,

ActionFade.class,

ActionTint.class,

ActionAnimate.class,

ActionSequence.class,

ActionSequence2.class,

ActionSpawn.class,

ActionReverse.class,

ActionDelayTime.class,

ActionRepeat.class,

ActionRepeatForever.class,

ActionRotateToRepeat.class,

ActionRotateJerk.class,

ActionCallFunc.class,

ActionCallFuncND.class,

ActionReverseSequence.class,

ActionReverseSequence2.class,

ActionOrbit.class,

ActionFollow.class,

ActionProperty.class,

};


@Override

public void onStart() {//方法的复写,以下同理

super.onStart();

}


@Override

public void onPause() {

super.onPause();


CCDirector.sharedDirector().onPause();

}


@Override

public void onResume() {

super.onResume();


CCDirector.sharedDirector().onResume();

}


@Override

public void onDestroy() {

super.onDestroy();


CCDirector.sharedDirector().end();

// CCTextureCache.sharedTextureCache().removeAllTextures();

}


//

// Actions here

//

static CCLayer nextAction() {//用来返回即将要画的图层


sceneIdx++;

sceneIdx = sceneIdx % transitions.length;


return restartAction();

}


static CCLayer backAction() {

sceneIdx--;

int total = transitions.length;

if (sceneIdx < 0)

sceneIdx += total;

return restartAction();

}


static CCLayer restartAction() {

try {

Class<?> c = transitions[sceneIdx];

return (CCLayer) c.newInstance();

} catch (Exception e) {

return null;

}

}



static class ActionDemo extends CCLayer {

CCSprite grossini;

CCSprite tamara;

CCSprite kathia;

public ActionDemo() {

super();


// Example:

// You can create a sprite using a Texture2D

Bitmap bmp = null;

InputStream is;//用流打开一个图片,变成

try {

is = CCDirector.theApp.getAssets().open("grossini.png");

bmp = BitmapFactory.decodeStream(is);

is.close();

} catch (IOException e) {

// TODO Auto-generated catch block

e.printStackTrace();

}

// Keep copy for reinit texture after Activity pause

final Bitmap bmpCopy = bmp.copy(bmp.getConfig(),false);//得到一个不可变的图像

bmp.recycle();//原图回收

CCTexture2D tex = new CCTexture2D();//新建一个纹理

tex.setLoader(new GLResourceHelper.GLResourceLoader() {

@Override

public void load(Resource res) {

Bitmap bmpForInit = bmpCopy.copy(bmpCopy.getConfig(),false);//依然是得到一个不能改变的拷贝

((CCTexture2D)res).initWithImage(bmpForInit);//以此来作为res的的纹理

}

});

grossini = CCSprite.sprite(tex);//把纹理变为精灵

// or just use://或者这样用

// grossini = CCSprite.sprite(bmp);

// and better not to use this way at all(this is better for manually generated tex)//最好别这样用

// because you have to store bmp copy in memory.

// use for assets:

// CCTexture2D tex = CCTextureCache.sharedTextureCache().addImage("grossini.png");//他会占用内存

// grossini = CCSprite.sprite(tex);


// Example:

// Or you can create an sprite using a filename. PNG,JPEG and BMP files are supported. Probably TIFF too

tamara = CCSprite.sprite("grossinis_sister1.png");//生成2个精灵

kathia = CCSprite.sprite("grossinis_sister2.png");


addChild(grossini,1);

addChild(tamara,2);

addChild(kathia,3);


CGSize s = CCDirector.sharedDirector().winSize();//生成一个大小


grossini.setPosition(CGPoint.ccp(s.width/2,s.height/3));

tamara.setPosition(CGPoint.ccp(s.width/2,2*s.height/3));

kathia.setPosition(CGPoint.ccp(s.width/2,s.height/2));


CCLabel label = CCLabel.makeLabel(title(),"DroidSans",24);//生成一个label

addChild(label);

label.setPosition(CGPoint.ccp(s.width/2,s.height-50));


String subtitle = subtitle();

if( subtitle != null) {

CCLabel l = CCLabel.makeLabel(subtitle,"DroidSerif",16);

addChild(l,1);

l.setPosition(CGPoint.ccp(s.width/2,s.height-80));

}


CCMenuItemImage item1 = CCMenuItemImage.item("b1.png","b2.png",this,"backCallback");

CCMenuItemImage item2 = CCMenuItemImage.item("r1.png","r2.png","restartCallback");

CCMenuItemImage item3 = CCMenuItemImage.item("f1.png","f2.png","nextCallback");


CCMenu menu = CCMenu.menu(item1,item2,item3);//和之前的文章一样,生成菜单

menu.setPosition(CGPoint.zero());

item1.setPosition(CGPoint.ccp( s.width/2 - 100,30));

item2.setPosition(CGPoint.ccp( s.width/2,30));

item3.setPosition(CGPoint.ccp( s.width/2 + 100,30));

addChild(menu,1);

}


public void restartCallback(Object sender) {//同理与上一篇文章

CCScene s = CCScene.node();

s.addChild(restartAction());

CCDirector.sharedDirector().replaceScene(s);

}


public void nextCallback(Object sender) {

CCScene s = CCScene.node();

s.addChild(nextAction());

CCDirector.sharedDirector().replaceScene(s);

}


public void backCallback(Object sender) {

CCScene s = CCScene.node();

s.addChild(backAction());

CCDirector.sharedDirector().replaceScene(s);

}


public void alignSpritesLeft(int numberOfSprites) {//一个通用的方法用来设定不同的大小

CGSize s = CCDirector.sharedDirector().winSize();


if( numberOfSprites == 1 ) {

tamara.setVisible(false);

kathia.setVisible(false);

grossini.setPosition(CGPoint.ccp(60,s.height/2));

} else if( numberOfSprites == 2 ) {

kathia.setPosition(CGPoint.ccp(60,s.height/3));

tamara.setPosition(CGPoint.ccp(60,2*s.height/3));

grossini.setVisible(false);

} else if( numberOfSprites == 3 ) {

grossini.setPosition(CGPoint.ccp(60,s.height/2));

tamara.setPosition(CGPoint.ccp(60,2*s.height/3));

kathia.setPosition(CGPoint.ccp(60,s.height/3));

} else {

ccMacros.CCLOG(LOG_TAG,"ActionsTests: Invalid number of Sprites");

}

}


public void centerSprites(int numberOfSprites) {//同理

CGSize s = CCDirector.sharedDirector().winSize();


if( numberOfSprites == 1 ) {

tamara.setVisible(false);

kathia.setVisible(false);

grossini.setPosition(CGPoint.ccp(s.width/2,s.height/2));

} else if( numberOfSprites == 2 ) {

kathia.setPosition(CGPoint.ccp(s.width/3,s.height/2));

tamara.setPosition(CGPoint.ccp(2*s.width/3,s.height/2));

grossini.setVisible(false);

} else if( numberOfSprites == 3 ) {

grossini.setPosition(CGPoint.ccp(s.width/2,s.height/2));

kathia.setPosition(CGPoint.ccp(s.width/3,s.height/2));

} else {

ccMacros.CCLOG(LOG_TAG,"ActionsTests: Invalid number of Sprites");

}

}

public String title() {

return "No title";

}


public String subtitle() {

return null;

}

}



static class ActionManual extends ActionDemo {//第一个类的解析,当执行这个模块时,将会运行如下脚本

public void onEnter() {

super.onEnter();


CGSize s = CCDirector.sharedDirector().winSize();


tamara.setScaleX(2.5f);//设置x的比例

tamara.setScaleY(-1.0f);//设置y的比例

tamara.setPosition(CGPoint.ccp(100,70));

tamara.setOpacity(128);//设置明暗度


grossini.setRotation(120);//设置旋转角度

grossini.setPosition(CGPoint.ccp(s.width/2,s.height/2));

grossini.setColor(ccColor3B.ccc3( 255,0));



kathia.setPosition(CGPoint.ccp(s.width-100,s.height/2));

kathia.setColor(ccColor3B.ccBLUE);

}


public String title() {

return "Manual Transformation";

}

}



static class ActionMove extends ActionDemo {//移动

public void onEnter() {

super.onEnter();


centerSprites(3);


CGSize s = CCDirector.sharedDirector().winSize();



CCMoveTo actionTo = CCMoveTo.action(2,CGPoint.ccp(s.width-40,s.height-40));//设置移动动作,2秒


CCMoveBy actionBy = CCMoveBy.action(2,CGPoint.ccp(80,80));//设置相对移动动作

CCMoveBy actionByBack = actionBy.reverse();//反向动作自动生成


tamara.runAction(actionTo);//运行

grossini.runAction(CCSequence.actions(actionBy,actionByBack));//组合连续动作,不同步

kathia.runAction(CCMoveTo.action(1,CGPoint.ccp(40,40)));

}


public String title() {

return "MoveTo / MoveBy";

}

}


static class ActionRotate extends ActionDemo {//旋转

public void onEnter() {

super.onEnter();


centerSprites(3);//3号位置,之前的一个设定位置的方法


CCRotateTo actionTo = CCRotateTo.action(2,45);//旋转2秒内转到45

CCRotateTo actionTo2 = CCRotateTo.action(2,-45);

CCRotateTo actionTo0 = CCRotateTo.action(2,0);

tamara.runAction(CCSequence.actions(actionTo,actionTo0));


CCRotateBy actionBy = CCRotateBy.action(2,360);//顺时针相对转动360

CCRotateBy actionByBack = actionBy.reverse();

grossini.runAction(CCSequence.actions(actionBy,actionByBack));


kathia.runAction(CCSequence.actions(actionTo2,actionTo0.copy()));

}


public String title() {

return "RotateTo / RotateBy";

}


}


static class ActionScale extends ActionDemo {//大小变化

public void onEnter() {

super.onEnter();


centerSprites(3);


CCScaleTo actionTo = CCScaleTo.action(2,0.5f);//2秒钟变小0.5比例

CCScaleBy actionBy = CCScaleBy.action(2,2);//2秒变大2倍

CCScaleBy actionBy2 = CCScaleBy.action(2,0.25f,4.5f);//2秒,宽变小0.25,长变大4.5

CCScaleBy actionByBack = actionBy.reverse();


tamara.runAction(actionTo);

grossini.runAction(CCSequence.actions(actionBy,actionByBack));


kathia.runAction(CCSequence.actions(actionBy2,actionBy2.reverse()));

}


public String title() {

return "ScaleTo / ScaleBy";

}


}


static class ActionJump extends ActionDemo {//跳跃

public void onEnter() {

super.onEnter();


CCJumpTo actionTo = CCJumpTo.action(2,CGPoint.ccp(300,300),50,4);//时间,跳到哪一点,高度,次数

CCJumpBy actionBy = CCJumpBy.action(2,0),4);

CCJumpBy actionUp = CCJumpBy.action(2,CGPoint.ccp(0,8,4);

CCJumpBy actionByBack = actionBy.reverse();


tamara.runAction(actionTo);

grossini.runAction(CCSequence.actions(actionBy,actionByBack));

kathia.runAction(CCRepeatForever.action(actionUp));

}


public String title() {

return "JumpTo / JumpBy";

}

}


static class ActionBezier extends ActionDemo {//曲线移动,以下省略

public void onEnter() {

super.onEnter();


CGSize s = CCDirector.sharedDirector().winSize();


//

// startPosition can be any coordinate,but since the movement

// is relative to the Bezier curve,make it (0,0)

//


// sprite 1

CCBezierConfig bezier = new CCBezierConfig();

bezier.controlPoint_1 = CGPoint.ccp(0,s.height/2);

bezier.controlPoint_2 = CGPoint.ccp(300,-s.height/2);

bezier.endPosition = CGPoint.ccp(300,100);


CCBezierBy bezierForward = CCBezierBy.action(3,bezier);

CCBezierBy bezierBack = bezierForward.reverse();

CCSequence seq = CCSequence.actions(bezierForward,bezierBack);

CCRepeatForever rep = CCRepeatForever.action(seq);


// sprite 2

tamara.setPosition(CGPoint.ccp(80,160));

CCBezierConfig bezier2 = new CCBezierConfig();

bezier2.controlPoint_1 = CGPoint.ccp(100,s.height/2);

bezier2.controlPoint_2 = CGPoint.ccp(200,-s.height/2);

bezier2.endPosition = CGPoint.ccp(240,160);


CCBezierTo bezierTo1 = CCBezierTo.action(2,bezier2);


// sprite 3

kathia.setPosition(CGPoint.ccp(400,160));

CCBezierTo bezierTo2 = CCBezierTo.action(2,bezier2);


grossini.runAction(rep);

tamara.runAction(bezierTo1);

kathia.runAction(bezierTo2);

}

public String title() {

return "BezierBy / BezierTo";

}

}



static class ActionBlink extends ActionDemo {//闪烁

public void onEnter() {

super.onEnter();


centerSprites(2);


CCBlink action1 = CCBlink.action(2,10);

CCBlink action2 = CCBlink.action(2,5);


tamara.runAction(action1);

kathia.runAction(action2);

}

public String title() {

return "Blink";

}

}


static class ActionFade extends ActionDemo {//显影

public void onEnter() {

super.onEnter();


centerSprites(2);


tamara.setOpacity(0);

CCFadeIn action1 = CCFadeIn.action(1.0f);

CCFadeOut action1Back = action1.reverse();


CCFadeOut action2 = CCFadeOut.action(1.0f);

CCFadeIn action2Back = action2.reverse();


tamara.runAction(CCSequence.actions(action1,action1Back));

kathia.runAction(CCSequence.actions(action2,action2Back));

}

public String title() {

return "FadeIn / FadeOut";

}

}


static class ActionTint extends ActionDemo {//颜色渐变

public void onEnter() {

super.onEnter();


centerSprites(2);


CCTintTo action1 = CCTintTo.action(2,ccColor3B.ccc3(255,255));

CCTintBy action2 = CCTintBy.action(2,ccColor3B.ccc3(-127,-255,-127));

CCTintBy action2Back = action2.reverse();


tamara.runAction(action1);

kathia.runAction(CCSequence.actions(action2,action2Back));

}

public String title() {

return "TintTo / TintBy";

}

}


static class ActionAnimate extends ActionDemo {//贞贞动画

public void onEnter() {

super.onEnter();


centerSprites(1);


CCAnimation animation = CCAnimation.animation("dance");

for( int i=1;i<15;i++)

animation.addFrame(String.format("grossini_dance_%02d.png",i));


CCAnimate action = CCAnimate.action(3,animation,false);

CCAnimate action_back = action.reverse();


grossini.runAction(CCSequence.actions(action,action_back));

}

public String title() {

return "Animation";

}

}



static class ActionSequence extends ActionDemo {//连续动作

public void onEnter() {

super.onEnter();


alignSpritesLeft(1);


CCSequence action = CCSequence.actions(

CCMoveBy.action(2,CGPoint.ccp(240,0)),

CCRotateBy.action(2,540)

);


grossini.runAction(action);

}

public String title() {

return "Sequence: Move + Rotate";

}

}


static class ActionSequence2 extends ActionDemo {

public void onEnter() {

super.onEnter();


alignSpritesLeft(1);


grossini.setVisible(false);


CCSequence action = CCSequence.actions(

CCPlace.action(CGPoint.ccp(200,200)),

CCShow.action(),

CCMoveBy.action(1,CGPoint.ccp(100,

CCCallFunc.action(this,"callback1"),

CCCallFuncN.action(this,"callback2"),

CCCallFuncND.action(this,"callback3",Float.valueOf(1.0f))

);


grossini.runAction(action);

}


public void callback1() {

CGSize s = CCDirector.sharedDirector().winSize();

CCLabel label = CCLabel.makeLabel("callback 1 called",16);

label.setPosition(CGPoint.ccp( s.width/4*1,s.height/2));


addChild(label);

}


public void callback2(Object sender) {

CGSize s = CCDirector.sharedDirector().winSize();

CCLabel label = CCLabel.makeLabel("callback 2 called",16);

label.setPosition(CGPoint.ccp( s.width/4*2,s.height/2));


addChild(label);

}


public void callback3(Object sender,Object data) {

CGSize s = CCDirector.sharedDirector().winSize();

CCLabel label = CCLabel.makeLabel("callback 3 called",16);

label.setPosition(CGPoint.ccp( s.width/4*3,s.height/2));


addChild(label);

}


public String title() {

return "Sequence of InstantActions";

}

}


static class ActionSpawn extends ActionDemo {//同步动画

public void onEnter() {

super.onEnter();


alignSpritesLeft(1);


CCAction action = CCSpawn.actions(

CCJumpBy.action(2,4),720));


grossini.runAction(action);

}

public String title() {

return "Spawn: Jump + Rotate";

}

}


static class ActionRepeatForever extends ActionDemo {//永久重复动画

public void onEnter() {

super.onEnter();


centerSprites(1);


CCSequence action = CCSequence.actions(

CCDelayTime.action(1),"repeatForever")

);


grossini.runAction(action);

}


public void repeatForever(Object sender) {

CCRepeatForever repeat = CCRepeatForever.action(CCRotateBy.action(1.0f,360));


((CCNode)sender).runAction(repeat);

}


public String title() {

return "CallFuncN + RepeatForever";

}

}


static class ActionRotateToRepeat extends ActionDemo {

public void onEnter() {

super.onEnter();


centerSprites(2);


CCRotateTo act1 = CCRotateTo.action(1,90);

CCRotateTo act2 = CCRotateTo.action(1,0);

CCSequence seq = CCSequence.actions(act1,act2);

CCRepeatForever rep1 = CCRepeatForever.action(seq);

CCRepeat rep2 = CCRepeat.action(seq.copy(),10);


tamara.runAction(rep1);

kathia.runAction(rep2);

}


public String title() {

return "Repeat/RepeatForever + RotateTo";

}

public String subtitle() {

return "You should see smooth movements (no jerks). issue #390";

}


}


static class ActionRotateJerk extends ActionDemo {

public void onEnter() {

super.onEnter();


centerSprites(2);


CCSequence seq = CCSequence.actions(

CCRotateTo.action(0.5f,-20),

CCRotateTo.action(0.5f,20)

);


CCRepeat rep1 = CCRepeat.action(seq,10);

CCRepeatForever rep2 = CCRepeatForever.action(seq.copy());


tamara.runAction(rep1);

kathia.runAction(rep2);

}


public String title() {

return "RepeatForever / Repeat + Rotate";

}

public String subtitle() {

return "You should see smooth movements (no jerks). issue #390";

}

}



static class ActionReverse extends ActionDemo {

public void onEnter() {

super.onEnter();


alignSpritesLeft(1);


CCJumpBy jump = CCJumpBy.action(2,4);

CCSequence action = CCSequence.actions(jump,jump.reverse());


grossini.runAction(action);

}

public String title() {

return "Reverse an action";

}

}


static class ActionDelayTime extends ActionDemo {

public void onEnter() {

super.onEnter();


alignSpritesLeft(1);


CCMoveBy move = CCMoveBy.action(1,CGPoint.ccp(150,0));

CCSequence action = CCSequence.actions(move,CCDelayTime.action(2),move);


grossini.runAction(action);

}

public String title() {

return "DelayTime: m + delay + m";

}

}


static class ActionReverseSequence extends ActionDemo {

public void onEnter() {

super.onEnter();


alignSpritesLeft(1);


CCMoveBy move1 = CCMoveBy.action(1,CGPoint.ccp(250,0));

CCMoveBy move2 = CCMoveBy.action(1,50));

CCSequence seq = CCSequence.actions(move1,move2,move1.reverse());

CCSequence action = CCSequence.actions(seq,seq.reverse());


grossini.runAction(action);

}

public String title() {

return "Reverse a sequence";

}

}


static class ActionReverseSequence2 extends ActionDemo {

public void onEnter() {

super.onEnter();


alignSpritesLeft(2);



// Test:

// Sequence should work both with IntervalAction and InstantActions


CCMoveBy move1 = CCMoveBy.action(1,50));

CCToggleVisibility tog1 = CCToggleVisibility.action();

CCToggleVisibility tog2 = CCToggleVisibility.action();

CCSequence seq = CCSequence.actions(move1,tog1,tog2,move1.reverse());

CCRepeat action = CCRepeat.action(

CCSequence.actions(seq,seq.reverse()),3);


// Test:

// Also test that the reverse of Hide is Show,and vice-versa

kathia.runAction(action);


CCMoveBy move_tamara = CCMoveBy.action(1,0));

CCMoveBy move_tamara2 = CCMoveBy.action(1,CGPoint.ccp(50,0));

CCHide hide = CCHide.action();

CCSequence seq_tamara = CCSequence.actions(move_tamara,hide,move_tamara2);

CCSequence seq_back = seq_tamara.reverse();

tamara.runAction(CCSequence.actions(seq_tamara,seq_back));

}

public String title() {

return "Reverse sequence 2";

}

}



static class ActionRepeat extends ActionDemo {

public void onEnter() {

super.onEnter();


alignSpritesLeft(2);


CCMoveBy a1 = CCMoveBy.action(1,0));

CCRepeat action1 = CCRepeat.action(

CCSequence.actions(CCPlace.action(CGPoint.ccp(60,60)),a1),3);


CCRepeatForever action2 = CCRepeatForever.action(

CCSequence.actions( a1.copy(),a1.reverse()));


kathia.runAction(action1);

tamara.runAction(action2);

}

public String title() {

return "Repeat / RepeatForever actions";

}

}


static class ActionCallFunc extends ActionDemo {

public void onEnter() {

super.onEnter();


centerSprites(3);


CCSequence action = CCSequence.actions(

CCMoveBy.action(2,CGPoint.ccp(200,"callback1")

);


CCSequence action2 = CCSequence.actions(

CCScaleBy.action(2,2),

CCFadeOut.action(2),"callback2")

);


CCSequence action3 = CCSequence.actions(

CCRotateBy.action(3,360),Float.valueOf(1.0f))

);


grossini.runAction(action);

tamara.runAction(action2);

kathia.runAction(action3);

}


public void callback1() {

// ccMacros.CCLOG(LOG_TAG,"callback 1 called");

CGSize s = CCDirector.sharedDirector().winSize();

CCLabel label = CCLabel.makeLabel("callback 1 called",s.height/2));


addChild(label);

}

public void callback2(Object sender) {

// ccMacros.CCLOG(LOG_TAG,"callback 2 called from:" + String.valueOf(sender));

CGSize s = CCDirector.sharedDirector(). winSize();

CCLabel label = CCLabel.makeLabel("callback 2 called",s.height/2));


addChild(label);

}

public void callback3(Object sender,Object data) {

// NSLog(@"callback 3 called from:%@ with data:%x",sender,(int)data);

CGSize s = CCDirector.sharedDirector().winSize();

CCLabel label = CCLabel.makeLabel("callback 3 called",s.height/2));

addChild(label);

}


public String title() {

return "Callbacks: CallFunc and friends";

}

}


static class ActionCallFuncND extends ActionDemo {

public void onEnter() {

super.onEnter();


centerSprites(1);



CCSequence action = CCSequence.actions(

CCMoveBy.action(2,"callbackND","a different impleMetation of CCCallFuncND from iphone version")

);

grossini.runAction(action);

}

public void callbackND(Object sender,Object data) {

// the action runner,grossini,is the sender.

CCSprite obj = (CCSprite)sender;

String msg = (String)data;

obj.removeFromParentAndCleanup(true);

ccMacros.CCLOGINFO("callbackND",msg);

}


public String title() {

return "CallFuncND + auto remove";

}


public String subtitle() {

return "CallFuncND + remove sprite. Grossini dissapears in 2s";

}


}



static class ActionOrbit extends ActionDemo {

public void onEnter() {

super.onEnter();


centerSprites(3);


CCOrbitCamera orbit1 = CCOrbitCamera.action(2,1,180,0);

CCSequence action1 = CCSequence.actions(

orbit1,

orbit1.reverse()

);


CCOrbitCamera orbit2 = CCOrbitCamera.action(2,-45,0);

CCSequence action2 = CCSequence.actions(

orbit2,

orbit2.reverse()

);


CCOrbitCamera orbit3 = CCOrbitCamera.action(2,90,0);

CCSequence action3 = CCSequence.actions(

orbit3,

orbit3.reverse()

);


kathia.runAction(CCRepeatForever.action(action1));

tamara.runAction(CCRepeatForever.action(action2));

grossini.runAction(CCRepeatForever.action(action3));


CCMoveBy move = CCMoveBy.action(3,-100));

CCMoveBy move_back = move.reverse();

CCSequence seq = CCSequence.actions(move,move_back);

CCRepeatForever rfe = CCRepeatForever.action(seq);

kathia.runAction(rfe);

tamara.runAction(rfe.copy());

grossini.runAction(rfe.copy());

}


public String title() {

return "OrbitCamera action";

}

}


static class ActionFollow extends ActionDemo {

public void onEnter() {

super.onEnter();


centerSprites(1);


CGSize winSize = CCDirector.sharedDirector().winSize();


grossini.setPosition(CGPoint.ccp(-200,winSize.height/2));


CCMoveBy move = CCMoveBy.action(2,CGPoint.ccp(winSize.width*3,0));

CCMoveBy move_back = move.reverse();

CCSequence seq = CCSequence.actions(move,move_back);

CCRepeatForever rep = CCRepeatForever.action(seq);


grossini.runAction(rep);


this.runAction(

CCFollow.action(grossini,CGRect.make(0,(winSize.width*2)-100,winSize.height))

);

}


public void draw(GL10 gl) {

CGSize winSize = CCDirector.sharedDirector().winSize();


float x = winSize.width*2 - 100;

float y = winSize.height;


CGPoint vertices[] = {

CGPoint.ccp(5,5),CGPoint.ccp(x-5,

CGPoint.ccp(x-5,y-5),CGPoint.ccp(5,y-5)

};

CCDrawingPrimitives.ccDrawPoly(gl,vertices,4,true);

}


public String title() {

return "Follow action";

}


public String subtitle() {

return "The sprite should be centered,even though it is being moved";

}


}


static class ActionProperty extends ActionDemo {

public void onEnter() {

super.onEnter();


centerSprites(3);


CCPropertyAction rot = CCPropertyAction.action(2,"setRotation",-270);

CCPropertyAction rot_back = rot.reverse();

CCSequence rot_seq = CCSequence.actions(rot,rot_back);


CCPropertyAction scale = CCPropertyAction.action(2,"setScale",3);

CCPropertyAction scale_back = scale.reverse();

CCSequence scale_seq = CCSequence.actions(scale,scale_back);


CCPropertyAction opacity = CCPropertyAction.action(2,"setOpacity",255,0);

CCPropertyAction opacity_back = opacity.reverse();

CCSequence opacity_seq = CCSequence.actions(opacity,opacity_back);


grossini.runAction(rot_seq);

tamara.runAction(scale_seq);

kathia.runAction(opacity_seq);

}


public String title() {

return "PropertyAction";

}


public String subtitle() {

return "Simulates Rotation,Scale and Opacity using a generic action";

}


}


}

原文链接:https://www.f2er.com/cocos2dx/340616.html

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