cocos2dx win32修改鼠标指针图案

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win32的api实在太麻烦了,但是glView里面有个setCursorVisible的方法,可是借此实现同样的效果

AppDelegate.cpp中:

glview = GLViewImpl::createWithFullScreen("123465");
glview->setCursorVisible(false);
director->setOpenGLView(glview);

自己的layer中:

//鼠标指针
auto cursor = Sprite::create("cursor_nor.png");
this->_cursor = Node::create();
this->_cursor->addChild(cursor);
this->addChild(this->_cursor,10000);

auto listenerMouse = EventListenerMouse::create();
    listenerMouse->onMouseMove = [&](cocos2d::EventMouse* event) {
        Point mouse = event->getLocation();
        mouse.y = 1024 - mouse.y;

        this->_cursor->setPosition(Point(mouse.x+20,mouse.y-30));
    };
    listenerMouse->onMouseDown = [&](cocos2d::EventMouse* event) {
        this->_cursor->removeAllChildren();
        auto cursor = Sprite::create("cursor_pre.png");
        this->_cursor->addChild(cursor);
    };
    listenerMouse->onMouseUp = [&](cocos2d::EventMouse* event) {
        this->_cursor->removeAllChildren();
        auto cursor = Sprite::create("cursor_nor.png");
        this->_cursor->addChild(cursor);
    };
    this->_eventDispatcher->addEventListenerWithFixedPriority(listenerMouse,1);
原文链接:https://www.f2er.com/cocos2dx/340534.html

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