auto layer = SetLayer::create();
this->addChild(layer);
2.设置弹窗界面SetLayer.h
#ifndef __SET_LAYER_H__
#define __SET_LAYER_H__
#include "cocos2d.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
using namespace cocos2d::ui;
class SetLayer : public cocos2d::Layer
{
public:
virtual bool init();
CREATE_FUNC(SetLayer);
private:
ImageView* Image_back;
Layout* Panel_1;
void closeLayerTouch(cocos2d::Ref *pSender,Widget::TouchEventType type);
void close(Node* pSender);
};
#endif // __SET_LAYER_H__
设置弹窗界面SetLayer.cpp
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
#include "SetLayer.h"
USING_NS_CC;
using namespace cocostudio::timeline;
using namespace cocos2d::ui;
bool SetLayer::init()
{
//////////////////////////////
// 1. super init first
if (!Layer::init())
{
return false;
}
auto rootNode = CSLoader::createNode("SetLayer.csb");
Panel_1 = (cocos2d::ui::Layout*)rootNode->getChildByName("Panel_1");
auto director = Director::getInstance();
//1.真机可视区域
Rect vidiableRect = director->getOpenGLView()->getVisibleRect();
Panel_1->setAnchorPoint(Vec2(0.5,0.5));
//居中
Panel_1->setPosition(Vec2(vidiableRect.origin.x+ vidiableRect.size.width/2,vidiableRect.origin.y+ vidiableRect.size.height/2));
//2.关闭按钮
Image_back = (ImageView*)Helper::seekWidgetByName(Panel_1,"Image_back");
Image_back->setTouchEnabled(true);
Image_back->addTouchEventListener(CC_CALLBACK_2(SetLayer::closeLayerTouch,this));
Image_back->setTag(1);
addChild(rootNode);
//缩放至可见
Panel_1->setScale(0);
Panel_1->runAction(ScaleTo::create(0.2,1.0));
return true;
}
void SetLayer::closeLayerTouch(cocos2d::Ref * pSender,Widget::TouchEventType type)
{
switch (type)
{
case cocos2d::ui::Widget::TouchEventType::ENDED:
//手指点中按钮,松开。
CCLOG("ENDED");
if (((ImageView*)pSender)->getTag() == 1) {
//关闭当前层(先缩放至不可见,再执行函数移除当前layer)
auto seq = Sequence::create(ScaleTo::create(0.2,0),CallFuncN::create(CC_CALLBACK_1(SetLayer::close,this)),NULL);
Panel_1->runAction(seq);
}
break;
}
}
void SetLayer::close(Node * pSender)
{
this->removeFromParentAndCleanup(true);
}