animalNode:setScale(0.1) animalNode:setOpacity(0) local action1 = cc.Spawn:create(cc.ScaleTo:create(0.15,2.0),cc.FadeTo:create(0.15,255)) local action = cc.Sequence:create(action1,cc.DelayTime:create(1.0))
animalNode:setScale(0.1) animalNode:setOpacity(0) local action1 = cc.Spawn:create(cc.ScaleTo:create(0.15,2.0),cc.FadeTo:create(0.15,255)) local action = cc.Sequence:create(action1,cc.DelayTime:create(1.0))