D:\project\client\muguaji\frameworks\cocos2d-x\tools\simulator\libsimulator\lib\runtime\ConsoleCommand.cpp
rapidjson::Value bodyvalue(rapidjson::kObjectType);
rapidjson::Document* filecfgjson = _fileserver->getFileCfgJson();for (auto it = filecfgjson->MemberonBegin(); it != filecfgjson->MemberonEnd(); ++it)
{
//bodyvalue.AddMember(it->name.GetString(),it->value.GetString(),dReplyParse.GetAllocator());//注释这一句bug cause lang and shutdownapp 当资源太多的时候ide通信超时直接发起shutdownapp命令,导致onStartDebuger没有被调用,所以没有启动lua调试器
}
dReplyParse.AddMember("body",bodyvalue,dReplyParse.GetAllocator());
dReplyParse.AddMember("code",dReplyParse.GetAllocator());
正常的交互命令应该是这样
onSendCommand是代码中打印的log
Console: listening on 0.0.0.0 : 6010
Console: listening on 0.0.0.0 : 6020
iShow!
onSendCommand {"cmd":"getversion","type":"request","seq":42}
onSendCommand {"cmd":"getfileinfo","seq":43}
onSendCommand {"debugcfg":"'127.0.0.1','10000','luaidekey',nil,'win','\/CocosLuaGame\/'","cmd":"start-logic","seq":44}
onStartDebuger
startScript debug args = require('debugger')('127.0.0.1','/CocosLuaGame/','')
debug args = require('debugger')('127.0.0.1','')
onSendCommand {"cmd":"getversion","seq":42} onSendCommand {"cmd":"getfileinfo","seq":43} //这个地方超时的话会导致exe被关闭