@H_403_1@cc.director@H_403_1@.getScheduler@H_403_1@().scheduleUpdate@H_403_1@(target@H_403_1@,0@H_403_1@,false@H_403_1@);
参考来源:http://cocos2d.9tech.cn/news/2013/0911/28709.html
替换scheduleUpdate():
CCDirector::sharedDirector()->getScheduler()->scheduleUpdateForTarget(this,0,false);
或者:
CCDirector::sharedDirector()->getScheduler()->scheduleSelector(schedule_selector(NewGame::update),this,0.1,false);
当然了,使用系统提供的update总是不那么方便,还不如自己定义自己的更新方法,在指定时间内调用,如:
schedule(schedule_selector(Potentiometer::valueChange),1);
unschedule(schedule_selector(Potentiometer::valueChange));
以及
CCDirector::sharedDirector()->getScheduler()->scheduleSelector(SEL_SCHEDULE(&Potentiometer::valueChange),this,1,false);
CCDirector::sharedDirector()->getScheduler()->unscheduleSelector(SEL_SCHEDULE(&Potentiometer::valueChange),this);
都能达到很好的效果,在间隔1s时间后,调用valueChange方法,尤其是当类的继承不为CCNode而为CCLayer时,以上两种方法还是很有效果的。