cocos2d::Value
是许多基本类型(int,float,double,bool,unsigned char,char*和std::string)
还有std::vector<Value>
,std::unordered_map<std::string,Value>
和std::unordered_map<int,Value>
这些类的包装类型。
你可以将上面提及的基本类放进cocos2d::Value
对象将它们转换成对应的类型,反之亦然。
内存管理
注意:cocos2d::Value不能像其它cocos2d类型一样使用retain/release和引用计数内存管理
示例
- Value val; // call the default constructor
- if (val.isNull()) {
- log("val is null");
- }else{
- std::string str =val.getDescription();
- log("The description of val0:%s",str.c_str());
- }
- //----------------------------------------------------
- Value val1(65); // initialize with a integer
- //Value val1(3.4f); // initialize with a float value
- //Value val1(3.5); // initialize with a double value
- log("The description of the integer value:%s",val1.getDescription().c_str());
- log("val1.asByte() = %c",val1.asByte());
- //----------------------------------------------------
- std::string strV = "string";
- Value val2(strV); // initialize with string
- log("The description of the string value:%s",val2.getDescription().c_str());
- //----------------------------------------------------
- auto sp0 = Sprite::create();
- Vector<Object*>* vecV = new Vector<Object*>();
- vecV->pushBack(sp0);
- Value val3(vecV); // initialize with Vector
- log("The description of the Vector value:%s",val3.getDescription().c_str());
- delete vecV;
- //----------------------------------------------------
- Map<std::string,Object*>* mapV = new Map<std::string,Object*>();
- mapV->insert(strV,sp0);
- Value val4(mapV); // initialize with Map
- log("The description of the Map value:%s",val4.getDescription().c_str());
- delete mapV;
- //----------------------------------------------------
- Value val6(&val4); // initialize with Map
- log("The description of the Value-type value:%s",val6.getDescription().c_str());
- //----------------------------------------------------
- val2 = val1; // assigning between 2 Value-type
- log("operator-> The description of val2:%s",val2.getDescription().c_str());
- val2 = 4; //assigning directly
- log("operator-> The description of val4:%s",val2.getDescription().c_str());
结果是:
cocos2d: val is null @H_404_139@ cocos2d: The description of the integer value: @H_404_139@ 65
cocos2d: val1.asByte() = A @H_404_139@ cocos2d: The description of the string value: @H_404_139@ string
cocos2d: The description of the Vector value: @H_404_139@ true
cocos2d: The description of the Map value: @H_404_139@ true
cocos2d: The description of the Value-type value: @H_404_139@ true
cocos2d: operator-> The description of val2: @H_404_139@ 65
cocos2d: operator-> The description of val4: @H_404_139@ 4
最佳用法
考虑使用cocos2d::Value和新的模版容器(cocos2d::Vector和cocos2d::Map)优于使用cocos2d::CCBool,cocos2d::CCFloat,cocos2d::CCDouble,cocos2d::CCString,cocos2d::CCInteger和旧的objective-c风格的容器(cocos2d::CCArray和cocos2d::CCDictionary)。
当要使用基本类型的聚合时,将基本类型包装成cocos2d::Value,然后将它们和模版容器cocos2d::Vector和cocos2d::Map联合使用。