Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention.
原因:不要用Node去运行Animate,要用Sprite。游戏中实时替换新的sprite资源: Sprite: setSpriteFrame(cc.Sprite:create(“新资源”):getSpriteFrame());