添加Quick-cocos的依赖项目
依赖项目位于下载的Quick-Cocos2dx目录下
/build/cocos2d_libs.xcodeproj
/cocos/scripting/lua-bindings/proj.ios_mac/ cocos2d_lua_bindings.xcodeproj
Target à BuildPhases à Target Dependencies
单击“+”添加libcocos2d 和 libluacocos2d
添加Lib文件libcocos2d.a和libluacocos.a
/quick/lib/quick-src
注:需要手动移除在/ extra/platform中与ios不相关的引用(待写。。。)
添加引用包路径
引入Frameworks:
CoreMotion.framework
StoreKit.framework
GameController.framework
OpenAL.framework
设置Header Search Paths
$(inherited)
$(QUICK_V3_ROOT)/cocos
$(QUICK_V3_ROOT)/cocos
$(QUICK_V3_ROOT)/cocos/base
$(QUICK_V3_ROOT)/cocos/physics"$(QUICK_V3_ROOT)/cocos/math/kazmath""$(QUICK_V3_ROOT)/cocos/2d"
"$(QUICK_V3_ROOT)/cocos/ui"
"$(QUICK_V3_ROOT)/cocos/network""$(QUICK_V3_ROOT)/cocos/audio/include""$(QUICK_V3_ROOT)/cocos/editor-support""$(QUICK_V3_ROOT)/extensions"
"$(QUICK_V3_ROOT)/external""$(QUICK_V3_ROOT)/external/chipmunk/include/chipmunk""$(QUICK_V3_ROOT)/external/lua/luajit/include""$(QUICK_V3_ROOT)/external/lua/tolua""$(QUICK_V3_ROOT)/external/glfw3/include/mac""$(QUICK_V3_ROOT)/external/lua/luajit/include""$(QUICK_V3_ROOT)/cocos/scripting/lua-bindings/manual""$(QUICK_V3_ROOT)/cocos/scripting/lua-bindings/auto""$(QUICK_V3_ROOT)/cocos/scripting/lua-bindings/manual"$(QUICK_V3_ROOT)/quick/lib/quick-src"$(QUICK_V3_ROOT)/quick/lib/quick-src/extra""$(QUICK_V3_ROOT)/external/protobuf-lite/src"
设置User Header Search Paths:
$(inherited)
"$(QUICK_V3_ROOT)/cocos/platform/ios""$(QUICK_V3_ROOT)/external/curl/include/ios"
设置Framework Search Paths
CCLibs(该目录自行创建,只包含一个opengl.framework,该文件在cocos2dx中能找到)
编译参数配置:
Objective-CAutomatic Reference Counting à No
Always SearchUser Paths à Yes
PrecompilePrefix Header à Yes
Prefix Header à H5_Cocos_Integrate/Prefix.pch
Prefix.pch
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#endif
设置宏变量(Preprocessor Macros)
Debug:
$(inherited)
COCOS2D_DEBUG=1
USE_FILE32API
CC_LUA_ENGINE_ENABLED=1
CC_ENABLE_CHIPMUNK_INTEGRATION=1
CC_TARGET_OS_IPHONE
Release:
CC_TARGET_OS_IPHONE
$(inherited)
CC_ENABLE_CHIPMUNK_INTEGRATION=1
CC_LUA_ENGINE_ENABLED=1
USE_FILE32API
集成cocos2dx代码
代码生成
可以通过quick-cocos2dx创建一个工程,找到下图中四个类文件,引用到项目中。
注:AppDelegate.cpp改为AppDelegate.mm,一是为了OC和C++混编引用自己定义的app管理类,便于h5和cocos2dx之间的协调工作。
添加Demo资源
同样通过Quick-Cocos2dx创建一个demo工程,拷贝其中res和src目录到项目中,并引用。
可以通过Copy Bundle Resources添加引用。
错误示例
错误:oc编译参数错误
quick-src/extra/platform/ios/json/SBJSON.m:46:17:error: 'release' is unavailable: not available in automatic reference countingmode
[jsonWriter release];
解决方法:Objective-C Automatic Reference Counting à No
错误:设置宏变量
/Users/katichar/H5Plus_QuickCocos2dx_Integrate/frameworks/CCLibs/OpenGL.framework/Versions/A/Headers/glext.h:2289:49:Unknown type name 'GLdouble'; did you mean 'double'?
debug:
$(inherited) COCOS2D_DEBUG=1 USE_FILE32APICC_LUA_ENGINE_ENABLED=1 CC_ENABLE_CHIPMUNK_INTEGRATION=1 CC_TARGET_OS_IPHONE
release:
CC_TARGET_OS_IPHONE $(inherited)CC_ENABLE_CHIPMUNK_INTEGRATION=1 CC_LUA_ENGINE_ENABLED=1 USE_FILE32API
错误:缺少StoreKit.framework
"_OBJC_CLASS_$_SKPayment",referenced from:
objc-class-ref in CCStoreIOS.o
错误:缺少CoreMotion.framework
"_OBJC_CLASS_$_CMMotionManager",referenced from:
objc-class-ref in libcocos2dioS.a(CCDevice-ios.o)
删除部分:
protobuf—pb.o
md5
TargetàBuildSettingsàApple LLVM7.1 – Language à
Precompile Prefix Header àYes
Prefix Header à H5_Cocos_Integrate/Prefix.pch
原文链接:https://www.f2er.com/cocos2dx/339362.html